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CONTEXT: In our mod, we allow users to create event-driven worlds and save
their work.  Saving is done with .res files and uses
KeyValues::SaveToFile(...).  Some of our testers created worlds with ALOT
more entities than we planned for, resulting in large res files (>2mb).

PROBLEM: A 2mb file takes about 1.75 minutes to save to disk, which is way
to long for users.

QUESTIONS:
a) Anyone know how to improve the time for SaveToFile(...)?
b) Should SaveToFile(...) be faster then the times we are getting?

Thanks.
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