Well, citadelpart8.mdl from ep2 has 28000 polys and gives the same error
message in hammer:
"Too many verts for a dynamic buffer (41468>24576) Tell a programmer to
up VERTEX_BUFFER_SIZE."
But it's in game so I guess it is only a limitation of hammer. The model
will propably load if set at runtime.
-archy

Jeremy wrote:
--
[ Picked text/plain from multipart/alternative ]
Was just curious about polycount. I realize technically you have too many
vertices. If vertices were shared enough you could have a large number of
polygons with a smaller number of vertices, provided you don't run into any
limit on index buffer size that may be present. In this case the error is
clearly referring to the vertices. Are the vertices welded/merged where
appropriate to reduce them as much as possible without sacrificing poly
counts? I don't doubt such high poly models probably work, and possibly
pretty well if they are by themselves on a screen or with little else. But
those sort of poly counts in a typical mod that normally has a number of
players/npcs is going to degrade quickly. It all depends what you're doing.
That degree of detail could fit your project if it's outside the norm of an
FPS mod. Just be aware what the engine was designed and built to do, as that
is the reason for the limitations it has. Short of engine level
modifications, which you can't do without getting the engine source, you'll
have to stick within those limits, and work around them if possible. Split
the model into pieces and attach them and stuff like that is probably the
direction you need to look at to keep that detail level and stay within
limits.

J

On Jan 30, 2008 12:55 PM, Mark Chandler <[EMAIL PROTECTED]> wrote:


You send valve a check for $1 mil and you get the source code for it.

Any chance we could see a render of it. Got me interested. :D



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Mears
Sent: Thursday, January 31, 2008 5:19 AM
To: [email protected]
Subject: Re: [hlcoders] RE: [hlcoders] "Too many verts for a dynamic
buffer
(26791>24576) Tell a programmer to up VERTEX_BUFFER_SIZE."

--
[ Picked text/plain from multipart/alternative ]
Well, it's a pretty detailed model with a lot of armor and accessories.
I'm
happy with the model at about 11,000 polys but when I bring it down to
around 5,000 to make it work in game it starts to look pretty bad. Polys
get
removed from spots where they need to be, such as his eyes. So, you said
you
can't change it without recompiling Hammer and the engine? How would I go
about doing that?

Thanks for the help Mark.


On Jan 30, 2008 12:06 PM, Mark Chandler <[EMAIL PROTECTED]> wrote:


Basically the number is current and max (26791>24576) and your model
detail
is to high and will crash the engine. I don't think you can change it
without recompiling hammer and the engine.

Why you need that much detail?



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Mears
Sent: Thursday, January 31, 2008 4:52 AM
To: [email protected]
Subject: [hlcoders] "Too many verts for a dynamic buffer (26791>24576)
Tell
a programmer to up VERTEX_BUFFER_SIZE."

--
[ Picked text/plain from multipart/alternative ]
 Hello all. This is my first email to the mailing list and I'm writing
because I'm really stuck and hope someone can help me out. When I place

an

entity and try to load my custom character it causes Hammer to crash and
displays this error message:

 "Too many verts for a dynamic buffer (26791>24576) Tell a programmer to
up
VERTEX_BUFFER_SIZE."

I tried lowering the poly and vertex counts and finally got a model to
load
but is way below the level of detail I need. I tried several versions of
the
model with varying poly and vertex counts and noticed that the first
number
in the error message (26791 in this case) would change as the poly and
vert
counts change. Also, the high poly model will load fine in Face Poser.

I've tried to research the problem online and haven't found anything too
helpful. The Valve Wiki says I probably have a bug in my code or

content,

which doesn't really help me too much. I also got advice to optimize my
map
to reduce the vertices but I get the same error message when I try to

load

the model in a simple room.


So, basically I guess I am asking if anyone knows how I can "up
VERTEX_BUFFER_SIZE"? I don't really have much experience with coding and
don't have access to a programmer so I'm hoping someone here can help me
out. Thanks for taking the time to read this and any ideas or

suggestions

are greatly appreciated!

Ben
--

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