No, it works in exactly the same way. As far as I understand things it shouldn't be too hard to port it over either: it happened to a few games after the format was first introduced.
It's all explained here: http://steamreview.org/posts/virtualdrivecanned/ Jonas 'Sortie' Termansen wrote: > Interesting idea. If I understand the NCF system correctly, it's just normal > files placed inside a Steam sub-folder in SteamApps/. Doesn't that mean it is > harder for Valve to update the game? But you clearly have a point. While > switching to this system will be a bit of work, it should be pretty easy to > get used to. > > The question is, is these advantages really worth the effort to port it to a > NCF, and how will the semiamathourish modders handle this when all their > tools suddently are somewhere else and they don't have the experience to fix > it. > > > Hmm, I'm not sure. Any other viewpoints? > > ----- Original Message ----- > From: "Tom Edwards" <[EMAIL PROTECTED]> > To: "hlcoders" <hlcoders@list.valvesoftware.com> > Sent: Monday, July 07, 2008 9:24 PM > Subject: [hlcoders] Switch the SDK to NCF > > > >> Right now the SDK is stored in a GCF file. This has a few limitations: >> >> - To easily access the files they all need to be extracted to Windows' >> file system, wasting disc space >> - We need to manually click the Refresh SDK Content button every time >> there's a tool update >> - Launching it takes ages as Steam makes sure the core files are present >> and correct >> - Each Steam user on a computer will end up with their own copy of >> everything >> >> Wouldn't it make more sense to use NCF? The GCF is replaced by an NCF >> index file, while the content is downloaded to a shared folder. There's >> no need for duplication, no need to refreshing anything, less waiting >> around... >> >> So long as the SDK code is stored in a compressed archive and not loose >> on-disc, it's win-win. :-) >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders