Simply find out whether the player is one of these characters that see in first person, or one of those persons that see in third person. Then use that result to set the value of a boolean value that states whether the player should see in third person or not. The code would be something like this:
bool bThirdPerson = pPlayer->IsRobot(); Oh. Do you mean help on getting third person working? ... Try search this mailing list's archives and you'll find about five thousand threads on the same thing where people are lost. Oh and a hint. Some degree of Third Person support exists in the OB (beta?) versions available right now. ----- Original Message ----- From: "Ben Tucker" <creph...@live.com> To: "HLCoders - Submit" <hlcoders@list.valvesoftware.com> Sent: Saturday, June 06, 2009 6:39 PM Subject: [hlcoders] 3rd / 1st person characters > Hey. Id like to know if there's some way to make it so that when a > player's playing one character, he's in first person, but when he's > playing a certain other character ( a robot that can see in all > directions) they are in a 3rd person view following their character. > Thanks for any help! > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders