std::string::c_str() returns exactly what it says, a 8-bit ascii (UTF-8) string, which of course doesn't have any unicode support, because it's acsii. Get a wide character string pointer and use that one instead with a function that supports it.
- Sortie. ----- Original Message ----- From: "Heimo Stieg" <gr...@corona-bytes.net> To: "hlcoders" <hlcoders@list.valvesoftware.com> Sent: Sunday, June 07, 2009 1:27 PM Subject: [hlcoders] GoldSrc vgui::Label unicode problem > Hi, > I want to add unicode to the normal ingame chat. On my custom input > label ( vgui::Label ) the characters are looking fine and everything is > working. > On the other hand i have also some vgui::Labels to display the chat, but > on these labels unicode characters like german umlauts will screw up. > Sometimes the labels won't draw any character after the unicode one( the > unicode character will be drawn ), or the labels writing the text over > the unicode characters( like these characters would have the width of 0 ). > I'm storing everything in std::string. I change also only this variable > and on label->SetText im just using std::string::c_str(). > The error isn't somewhere in the network because i've also tryed to copy > the text directly from the input label to the chat label on the same > client. Result is the same :/ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders