I did mean in hl2mp_playeranimstate.cpp, this only applies if you merged in
the new Orangebox SDK code from about 2 months ago.

The function is: void CHL2MPPlayerAnimState::ComputePoseParam_MoveYaw(
CStudioHdr *pStudioHdr )

Basically, every animation step cycle the update process checks your current
movement direction, turns that into a -180 <-> 180 degree yaw angle and then
compares that to your previous movement yaw to blend the animations
properly. The yaw direction was being inverted with an extra negation cause
your movement animations to be effectively reversed from your actual
movement direction.

Jonathan White
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