I did mean in hl2mp_playeranimstate.cpp, this only applies if you merged in the new Orangebox SDK code from about 2 months ago.
The function is: void CHL2MPPlayerAnimState::ComputePoseParam_MoveYaw( CStudioHdr *pStudioHdr ) Basically, every animation step cycle the update process checks your current movement direction, turns that into a -180 <-> 180 degree yaw angle and then compares that to your previous movement yaw to blend the animations properly. The yaw direction was being inverted with an extra negation cause your movement animations to be effectively reversed from your actual movement direction. Jonathan White _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders