If you're using Visual Studio I suggest right-clicking on the  
identifiers and selecting "Go to definition" then including the header  
file which it sends you to.

Thanks,
-Saul.

On 31 Jul 2009, at 02:05, Chris Austin <[email protected]> wrote:

> I've been creating my own weapon base class. I have this function  
> which is
> copied. The line: if( GlobalEntity_GetState( "friendly_encounter" ) ==
> GLOBAL_ON ) gives me two errors saying GLOBAL_ON and  
> GlobalEntity_GetState
> are undeclared identifiers. SDK Docs and the forums don't say  
> anything about
> it and I've tried to hunt it down in the SDK and still can't figure  
> out why
> I can't rid myselves of these errors.
>
> Has anyone encountered something similar and could share their  
> wisdom with
> me?
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