If you're using Visual Studio I suggest right-clicking on the identifiers and selecting "Go to definition" then including the header file which it sends you to.
Thanks, -Saul. On 31 Jul 2009, at 02:05, Chris Austin <[email protected]> wrote: > I've been creating my own weapon base class. I have this function > which is > copied. The line: if( GlobalEntity_GetState( "friendly_encounter" ) == > GLOBAL_ON ) gives me two errors saying GLOBAL_ON and > GlobalEntity_GetState > are undeclared identifiers. SDK Docs and the forums don't say > anything about > it and I've tried to hunt it down in the SDK and still can't figure > out why > I can't rid myselves of these errors. > > Has anyone encountered something similar and could share their > wisdom with > me? > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

