Can an admin ban/remove this kiddy who thought he was grown up enough to be in the hlcoders mail list?
2009/8/19 ZuM <eduardo...@gmail.com>: > OH, PLEASE GOD SOMEONE REMOVE HIM! > > As said before, if you don't want this spam mail, REMOVE YOURSELF FROM THE > LIST PLEASE. > > 2009/8/19 Joost van kempen <little_jo...@hotmail.com> > >> >> I DONT WANT THIS SPAM MAIL ANYMORE >> >> > From: adamjbuckl...@gmail.com >> > To: hlcoders@list.valvesoftware.com >> > Date: Wed, 19 Aug 2009 21:02:56 +0100 >> > Subject: Re: [hlcoders] My harddrive died overnight. No warning. I lost >> tons of data. >> > >> > I would politely suggest that you unsubscribe from the list or opt for >> > the daily digest instead. There was no need for that childish display. >> > >> > On 19 Aug 2009, at 20:36, Joost van kempen <little_jo...@hotmail.com> >> > wrote: >> > >> > > >> > > I DONT WANT THIS SPAM MAIL ANYMORE >> > > >> > >> Date: Wed, 19 Aug 2009 12:02:35 -0700 >> > >> From: gear....@gmail.com >> > >> To: hlcoders@list.valvesoftware.com >> > >> Subject: Re: [hlcoders] My harddrive died overnight. No warning. I >> > >> lost tons of data. >> > >> >> > >> Stay on Topic. >> > >> >> > >> On Wed, Aug 19, 2009 at 8:16 AM, Harry Jeffery < >> > >> harry101jeff...@googlemail.com> wrote: >> > >> >> > >>> For a full conversion 3-4 (maybe even 5) coders is acceptable but >> > >>> the >> > >>> majority of mods really don't need as many coders as they try to >> > >>> get. >> > >>> >> > >>> Generally I learn the bit of the SDK I'm about to work on, for a bit >> > >>> before I start work instead of learning the whole thing. >> > >>> >> > >>> By doing gameplay and logic first (the bit I'm best at IMHO) I can >> > >>> get >> > >>> a fun and playable mod. While the 2D and 3D artists are at work >> > >>> during >> > >>> the art pass on the mod I can get to grips with visual coding; >> > >>> particles and vgui for example. >> > >>> >> > >>> I generally look through the code for 30 mins and test some things >> > >>> out. If I cant find what I'm looking for I ask for a pointer in the >> > >>> source coding forums or on here. That usually solves the problem for >> > >>> me. >> > >>> >> > >>> >> > >>> 2009/8/19 ZuM <eduardo...@gmail.com>: >> > >>>> Well, one coder to develop a total conversion mod for a game in my >> > >>> opinion >> > >>>> is a small number. There are a lot of ground to cover and also >> > >>>> most of >> > >>> the >> > >>>> people work full-time and develop the mods on their free time, so >> > >>>> it's >> > >>> not >> > >>>> unreasonable to have 4-5 coders... >> > >>>> >> > >>>> Also this way everybody can specialise on some parts of the SDK >> > >>>> instead >> > >>> of >> > >>>> being a Jack-of-all-trades. >> > >>>> >> > >>>> 2009/8/19 Harry Jeffery <harry101jeff...@googlemail.com> >> > >>>> >> > >>>>> @ Richard >> > >>>>> >> > >>>>> I learn by reading through the code and experimenting. Sometimes >> > >>>>> there >> > >>>>> are previous implementations I can use for reference. If someone >> > >>>>> wants >> > >>>>> to help a newbie by mentoring them that's great. I just feel that >> > >>>>> while being mentored the newbie should concentrate on becoming >> > >>>>> competent with the engine by prehaps making a smaller >> > >>>>> experimental mod >> > >>>>> rather than tagging along with a mod team that already has a >> > >>>>> coder. >> > >>>>> Learning by doing is far better than watching. >> > >>>>> >> > >>>>> @ Adam >> > >>>>> >> > >>>>> Sure, they would. That's how I started working for Nightmare >> > >>>>> House 2. >> > >>>>> It was on the verge of death because Hen couldn't get a coder to >> > >>>>> finish the work he needed done who wasn't asking for money. While >> > >>>>> working on that mod I learnt a lot. >> > >>>>> >> > >>>>> I'm also working on a fully fledged surf mod (CSS style surfing) >> > >>>>> It >> > >>>>> uses a point system similar to those found in skateboarding games. >> > >>>>> Implementing something like that only took me a couple of days >> > >>>>> at most >> > >>>>> on my own and I'm not exactly a highly skilled coder. >> > >>>>> >> > >>>>> Anyway, my point is all these new mods start asking for 2-3 coders >> > >>>>> right off the bat and trying to pull a big team together. From >> > >>>>> experience it's far better to have just 1 coder to get the >> > >>>>> gameplay >> > >>>>> working and then maybe bring in a second for bugfixing and >> > >>>>> polish if >> > >>>>> necessary. >> > >>>>> >> > >>>>> I just feel mods having several unnecessary coders sets a bad >> > >>>>> example >> > >>>>> to newbies and is a bit unfair on mods with a great team that just >> > >>>>> cannot get hold of a coder to do some simple changes to the >> > >>>>> game. By >> > >>>>> having each mod take only what it needs from the hl2 modding >> > >>>>> community >> > >>>>> it would give other mods with lots of potential a better chance of >> > >>>>> being completed and released. >> > >>>>> >> > >>>>> _______________________________________________ >> > >>>>> To unsubscribe, edit your list preferences, or view the list >> > >>>>> archives, >> > >>>>> please visit: >> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >>>>> >> > >>>>> >> > >>>> _______________________________________________ >> > >>>> To unsubscribe, edit your list preferences, or view the list >> > >>>> archives, >> > >>> please visit: >> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >>>> >> > >>>> >> > >>> >> > >>> _______________________________________________ >> > >>> To unsubscribe, edit your list preferences, or view the list >> > >>> archives, >> > >>> please visit: >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >>> >> > >>> >> > >> >> > >> >> > >> -- >> > >> Gear Dev >> > >> _______________________________________________ >> > >> To unsubscribe, edit your list preferences, or view the list >> > >> archives, please visit: >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> >> > > >> > > _________________________________________________________________ >> > > What can you do with the new Windows Live? Find out >> > > http://www.microsoft.com/windows/windowslive/default.aspx >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> >> _________________________________________________________________ >> See all the ways you can stay connected to friends and family >> http://www.microsoft.com/windows/windowslive/default.aspx >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders