Has anyone here got any experience with the quake 3 movement physics? I'm trying to swap out the bhopping in source engine with strafe jumping from the quake series but the two codebases deviate quite a lot.
I've tried adding checks here and there, removing all speed clamps, changing gravity, changing movement vars etc. but nothing I do gets me anywhere near the desired result. So, could anyone here help me out with this problem? Cheers, Harry _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders