Has anyone here got any experience with the quake 3 movement physics?
I'm trying to swap out the bhopping in source engine with strafe
jumping from the quake series but the two codebases deviate quite a
lot.

I've tried adding checks here and there, removing all speed clamps,
changing gravity, changing movement vars etc. but nothing I do gets me
anywhere near the desired result.

So, could anyone here help me out with this problem?


Cheers,


Harry

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