I have an app that can bring down a server on a home connection. I
logged the packets and all it seems to do is send a few server
queries. When I replicated the queries it didn't work. No idea how the
program manages to kill the server with barely 2 queries a second but
it did.

2009/12/16 Olly <oli...@gmail.com>:
> You'd need a better than residential connection to bring down a server.
> Unless the guy is playing though remote desktop to his server, I don't think
> its gonna work ;o
>
> 2009/12/16 bl4nk <bl4n...@gmail.com>
>
>> That's why he said he wants to use a database to figure out which
>> SteamID was being used. If you log connections to your server, you could
>> easily connect an IP address to a SteamID (unless of course a proxy was
>> used, which is the case most of the time).
>>
>> Harry Jeffery wrote:
>> > DoS attacks generally use server queries. SteamID's are not sent. Only
>> > IP's can be detected and they cannot be connected to a specific steam
>> > account. All you can do is block the IP.
>> >
>> > 2009/12/15 Busy orange <busy.ora...@gmail.com>:
>> >
>> >> i want write same plugin for me. with one feature check db for match (to
>> >> detect steamid player who attacks server)
>> >>
>> >> P.S. i hope D.F can help me :)
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>> >>
>> >
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