I agree, the best way to get good with the source engine is just to
keep experiementing. No need to release anything, announce and
ambitious project or join a mod team until you are adept at the source
engine. Thats how I learnt. Just experimenting and trying new things
every day.

On 20 February 2010 19:52, Justin Krenz <kre...@gmail.com> wrote:
> Set a small goal for yourself and stick to it.  I'd recommend creating
> a new entity and familiarize yourself with how to basic entities.
> Then make the entity an area that can be captured by players standing
> in it, and then make multiple ones in a map and have the game end when
> a team captures all of the areas, ie capture the flag.  That's how I
> got started.
>
> On Sat, Feb 20, 2010 at 12:47 PM, kielor <ru.kie...@gmail.com> wrote:
>> Hi, I'm kinda newbie to game coding, but I have good experience in
>> Pawn/C++/PHP coding...
>> The problem is that I don't know where to start exploring Source SDK..
>> The Valve Developer Community is very good site, but there's not so much
>> info "in general", but mostly some specific tutorials..
>>
>> I'd like some help or advices on how to start?
>> I'm planning to port a GoldSrc Counter-Strike modification to Source game, I
>> know what I want to do and if it's necessary I can tell it.
>> + Also I had some experience in HLSDK(movement only). There I was looking
>> for some movement formulas.
>>
>> - Cheers, Alexandr.
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>
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