I agree, the best way to get good with the source engine is just to keep experiementing. No need to release anything, announce and ambitious project or join a mod team until you are adept at the source engine. Thats how I learnt. Just experimenting and trying new things every day.
On 20 February 2010 19:52, Justin Krenz <kre...@gmail.com> wrote: > Set a small goal for yourself and stick to it. I'd recommend creating > a new entity and familiarize yourself with how to basic entities. > Then make the entity an area that can be captured by players standing > in it, and then make multiple ones in a map and have the game end when > a team captures all of the areas, ie capture the flag. That's how I > got started. > > On Sat, Feb 20, 2010 at 12:47 PM, kielor <ru.kie...@gmail.com> wrote: >> Hi, I'm kinda newbie to game coding, but I have good experience in >> Pawn/C++/PHP coding... >> The problem is that I don't know where to start exploring Source SDK.. >> The Valve Developer Community is very good site, but there's not so much >> info "in general", but mostly some specific tutorials.. >> >> I'd like some help or advices on how to start? >> I'm planning to port a GoldSrc Counter-Strike modification to Source game, I >> know what I want to do and if it's necessary I can tell it. >> + Also I had some experience in HLSDK(movement only). There I was looking >> for some movement formulas. >> >> - Cheers, Alexandr. >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders