If it works, dont break it.

On 13 April 2010 18:33, Jarno Veuger <h...@mr-green.nl> wrote:
> Because no one in Valve maintains the mod SDK anymore.
>
> - Ywa
>
> Op 13-Apr-10 14:00, Casey Doran schreef:
>> Been using it for a while now. While the stock SDK code does not compille,
>> making the changes listed on the wiki to get it running for 2008 work fine.
>> (Why isn't valve shipping SDK code that works on current-gen IDEs?)
>> Honestly, I haven't had a single issue that the people above have had. Been
>> using RC Ultimate from dreamspark, installed release professional from
>> dreamspark last night and did a test compile. Everything looks beautiful. :)
>>
>> On Tue, Apr 13, 2010 at 7:16 AM, Tom Edwards<t_edwa...@btinternet.com>wrote:
>>
>>
>>> It also does highlighting and intellisense in preprocessor-disabled
>>> areas, which makes which makes working with shared code much easier.
>>>
>>> On 13/04/2010 9:58, Tom Edwards wrote:
>>>
>>>> I've used it since Beta 2 and it's great for Source. If your projects
>>>> work in 2008 there shouldn't be any manual changes needed after you move
>>>> to 2010.
>>>>
>>>> It's 100% worth upgrading for the new Intellisense. It's way faster and
>>>> doesn't need to be rebuilt every time the IDE starts, and also does the
>>>> inline error checking thing for Win32 C++ now.
>>>>
>>>> On 13/04/2010 6:29, Bob Somers wrote:
>>>>
>>>>
>>>>> It's out now, if you haven't heard.
>>>>>
>>>>> http://www.microsoft.com/visualstudio/en-us/
>>>>>
>>>>> Did anyone here on the list use the betas or RCs (or even the now the
>>>>> release version) for compiling source mods? I'd love to upgrade to
>>>>> VS2010 to get the multi-monitor support, but if it's going to cause me
>>>>> headaches I'll just stick with VS2008.
>>>>>
>>>>> --Bob
>>>>>
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>>>>>
>>>>>
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>
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