I'm copying the dll files over after every build, making sure to delete the
old ones beforehand so that I shouldn't have anything lingering or problems
there.

as far as LINK_ENTITY_TO_CLASS -

weapon_crowbar.cpp:
LINK_ENTITY_TO_CLASS( weapon_crowbar, CWeaponCrowbar );

weapon_wrench.cpp
LINK_ENTITY_TO_CLASS( weapon_wrench, CWeaponWrench );

CWeaponWrench being defined in weapon_wrench.h, which again is basically
just weapon_crowbar.h with "crowbar" substituted for "wrench" and the reload
value changed. This is how I gathered I'm supposed to be doing it. Would
that be correct?

On Sun, Jul 4, 2010 at 5:17 AM, jetscope <jetsc...@gmail.com> wrote:

> Either that, or did you change the LINK_ENTITY_TO_CLASS in
> weapon_crowbar.cpp? You might've missed it if you just search-replaced the
> instances of CWeaponCrowbar, etc - I sometimes forget to change that
> myself.
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