I'm copying the dll files over after every build, making sure to delete the old ones beforehand so that I shouldn't have anything lingering or problems there.
as far as LINK_ENTITY_TO_CLASS - weapon_crowbar.cpp: LINK_ENTITY_TO_CLASS( weapon_crowbar, CWeaponCrowbar ); weapon_wrench.cpp LINK_ENTITY_TO_CLASS( weapon_wrench, CWeaponWrench ); CWeaponWrench being defined in weapon_wrench.h, which again is basically just weapon_crowbar.h with "crowbar" substituted for "wrench" and the reload value changed. This is how I gathered I'm supposed to be doing it. Would that be correct? On Sun, Jul 4, 2010 at 5:17 AM, jetscope <jetsc...@gmail.com> wrote: > Either that, or did you change the LINK_ENTITY_TO_CLASS in > weapon_crowbar.cpp? You might've missed it if you just search-replaced the > instances of CWeaponCrowbar, etc - I sometimes forget to change that > myself. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders