Personally, I think Valve didn't release the HL2 code to show that
Source isn't based on HL2, and is as flexible as any other engine, but
Tom's right, I'd speak to Valve before you release any HL2 code
publicly.

On 21 July 2010 16:06, Tom Edwards <t_edwa...@btinternet.com> wrote:
> You're on trecharous legal ground here. Alien Swarm and its SDK are free for 
> EVERYONE - not just owners of Source games like before. Valve didn't include 
> HL2 content or code for a reason!
>
> On that subject, how suitable is the game for TC mods? It's simple enough to 
> bring its code back to FPS, but VVIS compiles without visibility and there's 
> not currently any gaurantee that backward compatibility won't be broken in 
> the future.
>
> I'd like to know the status of the code too, so that I can put it under 
> source control correctly. Is it from the same codeline as TF2/HL2/etc, or 
> will that one show up in the Source SDK later?
>
> --- On Wed, 21/7/10, Jonas 'Sortie' Termansen <hlcod...@maxsi.dk> wrote:
>
>> From: Jonas 'Sortie' Termansen <hlcod...@maxsi.dk>
>> Subject: Re: [hlcoders] Alien Swarm
>> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com>
>> Date: Wednesday, 21 July, 2010, 13:01
>> A friend of mine and I have begun
>> work on reimplementing HL2 on the AlienSwarm engine. We have
>> set up a SVN, got first person working, and we about to
>> reimplement GCF loading through hllib. We have confirmed
>> that GCF support is gone. If anyone is interested in helping
>> out on our project cleverly called LiveSwarm, feel free to
>> email me. Our results will be released to the community. :)
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>>
>
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-- 

Bucky

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