Hey everyone, depot 216 (Source SDK Base) was updated by accident, we are rolling it back now and your mod should start working again.
If your mod was based upon HL2DM, TF2, CS:S or DoD:S (so you set the SteamAppId in your gameinfo.txt to not 216 or 218) then you will still have a problem loading your mod due to an unresolved symbol in tier0. We are working on the right fix for that still. - Alfred From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of RedEyes Fuzz Sent: Friday, November 30, 2012 1:51 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Latest Source SDK Base 2007 update breaks it entirely Thank you mates But I regret to not have read my mail box before to restart steam today... same here for Jurassic-life mod... ( episodic source code) red 2012/11/30 Sammy <sam...@gmail.com<mailto:sam...@gmail.com>> I don't think it's failing to locate the dll, I'm pretty sure it has to do with some changes on how hl2.exe deals with the dlls, which makes it fail to load. 2012/11/30 J. McBroom <jimbo...@gmail.com<mailto:jimbo...@gmail.com>> Same happening with my mod, last time we had an issue with this error we used Process Monitor to track down the missing DLL and found out the cause (a missing VS2010 C++ Redist). This time it looks like it's trying to find the source sdk base 2007 client.dll, failing and then crashing out directly after. I can't specifically recall if the mods need to load this but if so, that's the problem. Kinda sucks. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
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