Hey everyone, depot 216 (Source SDK Base) was updated by accident, we are 
rolling it back now and your mod should start working again.

If your mod was based upon HL2DM, TF2, CS:S or DoD:S (so you set the SteamAppId 
in your gameinfo.txt to not 216 or 218) then you will still have a problem 
loading your mod due to an unresolved symbol in tier0. We are working on the 
right fix for that still.

- Alfred

From: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of RedEyes Fuzz
Sent: Friday, November 30, 2012 1:51 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Latest Source SDK Base 2007 update breaks it entirely

Thank you mates
But I regret to not have read my mail box before to restart steam today...
same here for Jurassic-life mod... ( episodic source code)

red

2012/11/30 Sammy <sam...@gmail.com<mailto:sam...@gmail.com>>
I don't think it's failing to locate the dll, I'm pretty sure it has to do with 
some changes on how hl2.exe deals with the dlls, which makes it fail to load.
2012/11/30 J. McBroom <jimbo...@gmail.com<mailto:jimbo...@gmail.com>>
Same happening with my mod, last time we had an issue with this error we used 
Process Monitor to track down the missing DLL and found out the cause (a 
missing VS2010 C++ Redist). This time it looks like it's trying to find the 
source sdk base 2007 client.dll, failing and then crashing out directly after. 
I can't specifically recall if the mods need to load this but if so, that's the 
problem. Kinda sucks.


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