Hi all, I'm trying to put together an inventory system and need some help clarifying how datatables work.
Each inventory is an entity that keeps EHANDLEs to the entity that it "belongs to" and to the player that is accessing it. In this case, I would only want the inventory data to be sent to the player actively using the chest, so the player handle would change from null, to one player, back to null, and to the next player, etc. It doesn't seem like sendtables are designed to support changing recipients during the entity's life. When do updates get sent? Is there a way I can force send an update at any time? I'm sending an array of integers. Does SendPropArray3 only send the members that have changed (will different players get incomplete updates)? Is there a more obvious solution to what I'm trying to achieve? Thanks Victor
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders