Hi guys,

I'm new here, so first of all Hello everyone!.

To be straight... I'm trying to get running a deferred renderer in Source SDK 2013. So I though that the implementation that Biohazard made in the Swarm branch could be a good starting point.

I'm not a noob in engine programming and graphic stuff, since I was dealing with this field in another engine, but I though that It will be really cool to create some new features for the Source Engine.

The thing is that the core implementation to deal with GBuffers and some other related functionality that was present in the 2007 Engine is completely gone in this 2013 branch, or at least is in another place and have a completely different name.

Since I'm not capable to find any proper documentation about the core of SDK 2013, could you help me out with this?.

My goal is to create a deferred renderer capable to run under Windows/Linux and OSX.

Regards.

[[S-h-0-X]].

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