Hm, okay. I think I only tried using AddPath so I didn't run into any
quirks like that.

On 13 December 2014 at 20:35, Sam Vanheer <duo...@hotmail.com> wrote:
>
>
> We got it to work, the github SDK version creates an instance, so we got
> the code from there.
> It turns out that the GoldSource engine already instances a copy, so we’re
> using the same instance,
> and the engine initializes the filesystem, so we didn’t need to add
> anything.
> There was a slight oddity though: FindFirst wouldn’t find files in the mod
> directory when using the MOD path id.
> We had to use the GAME id to find files.
>
> *Van:* Tom Schumann <schumann....@gmail.com>
> *Verzonden:* ‎zaterdag‎ ‎13‎ ‎december‎ ‎2014 ‎10‎:‎02
> *Aan:* hlcoders@list.valvesoftware.com
>
> Have you been able to instantiate an instance of it?
> I played with it a while ago - I can't remember if what I did worked but I
> didn't use the Mount method, I used the the AddPath (I think) method. The
> default search-path is just the mod's root directory I think.
>
> On 11 December 2014 at 21:49, Sam Vanheer <duo...@hotmail.com> wrote:
>>
>>  Yes, it is indeed the GoldSource version, included with the github SDK
>> version that i’m referring to.
>>
>> *Van:* Tom Schumann <schumann....@gmail.com>
>> *Verzonden:* ‎donderdag‎ ‎11‎ ‎december‎ ‎2014 ‎10‎:‎56
>> *Aan:* hlcoders@list.valvesoftware.com
>>
>> Is it the GoldSource VFileSystem009 you're referring to?
>>
>> On 11 December 2014 at 08:53, Sam Vanheer <duo...@hotmail.com> wrote:
>>
>>>  Hello,
>>>
>>> I’m just wondering if there is any documentation on how to use
>>> IFileSystem version VFileSystem009.
>>> I can’t seem to find anything that explains things like whether there
>>> are default search paths, the purpose of Mount and Unmount, how to add
>>> paths, etc.
>>>
>>> Any help would be appreciated.
>>>
>>>
>>>
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>>>
>>>
>>
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>>
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