Hi guys, i have a question related pev->solid
so with pev->solid i can change the collision of the entity but i want to change it for the player on by collision basis. Like if you hit another player change the collision to something else that you can pass thru. if i do it into the spawn it stays forever. But i dont have a clue on how to check the collision to the other player. Am i using the UTIL_FindEntityInSphere function to check for radius and if something is in range entity->solid? Or is there another easier way to do it? Greetings
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