Hi guys, i have a question related pev->solid

so with pev->solid i can change the collision of the entity but i want to
change it for the player on by collision basis.

Like if you hit another player change the collision to something else that
you can pass thru.

if i do it into the spawn it stays forever.

But i dont have a clue on how to check the collision to the other player.

 Am i using the UTIL_FindEntityInSphere function to check for radius and if
something is in range entity->solid? Or is there another easier way to do
it?

Greetings
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