do anyone know cs 1.6 FireBullets3 client side code?
what should i write inside
Vector CBaseEntity::FireBullets3 (Vector vecSrc, Vector vecDirShooting,
float flSpread, float flDistance, int iPenetration, int iBulletType, int
iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int
shared_rand)
{
 ????????????? ?????????????
 ????????????? ?????????????
 ????????????? ?????????????
return ?????????????
}
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