do anyone know cs 1.6 FireBullets3 client side code? what should i write inside Vector CBaseEntity::FireBullets3 (Vector vecSrc, Vector vecDirShooting, float flSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand) { ????????????? ????????????? ????????????? ????????????? ????????????? ????????????? return ????????????? }
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