How about updating the particle system to match the one found in e.g. Alien
Swarm/Left 4 Dead 2 or CSGO?

The current one is somewhat limiting when creating certain type of effects.

On 11 September 2015 at 20:50, John Schoenick <jo...@valvesoftware.com>
wrote:

> I'll take a look. It's possible we broke the CModelInfo ABI in a way that
> sourcetest doesn't hit.
>
> ------------------------------
> *From:* hlcoders-boun...@list.valvesoftware.com [
> hlcoders-boun...@list.valvesoftware.com] on behalf of Rebel Yell [
> rebel.y...@gmail.com]
> *Sent:* Friday, September 11, 2015 10:01 AM
> *To:* hlcoders@list.valvesoftware.com
> *Subject:* Re: [hlcoders] Source SDK 2013 Release
>
> A crash issue here. After merging the code I get both Windows and Linux
> server running, Windows client working fine too but Linux and OSX clients
> will crash after map load, here's the trace:
>
> 0   engine.dylib                    0x0a87105f
> CModelInfo::GetModelType(model_t const*) const + 31
> 1   client.dylib                    0x1d114ea9
> CClientLeafSystem::NewRenderable(IClientRenderable*, RenderGroup_t, int) +
> 121
> 2   client.dylib                    0x1d115010
> CClientLeafSystem::CreateRenderableHandle(IClientRenderable*, bool) + 96
> 3   engine.dylib                    0x0a8f3529
> CStaticPropMgr::LevelInitClient() + 169
> 4   engine.dylib                    0x0a763c31 CL_FullyConnected() + 49
> 5   engine.dylib                    0x0a73d067
> CClientState::SetSignonState(int, int) + 823
> 6   engine.dylib                    0x0a7200bb
> CBaseClientState::ProcessPacketEntities(SVC_PacketEntities*) + 219
> 7   engine.dylib                    0x0a8d4776
> CClientState::ProcessPacketEntities(SVC_PacketEntities*) + 182
> 8   engine.dylib                    0x0a8d47ab non-virtual thunk to
> CClientState::ProcessPacketEntities(SVC_PacketEntities*) + 27
> 9   engine.dylib                    0x0a68fc98
> SVC_PacketEntities::Process() + 24
> 10  engine.dylib                    0x0a8914eb
> CNetChan::ProcessMessages(bf_read&) + 843
> 11  engine.dylib                    0x0a891c6c
> CNetChan::CheckReceivingList(int) + 380
> 12  engine.dylib                    0x0a8926ff
> CNetChan::ProcessPacket(netpacket_s*, bool) + 751
>
>
> I'm quite sure my SDK bin/ directory is up to date with the beta_test
> branch files since my mod is  standalone (Fistful of Frags), I triple
> checked that. So I don't see where the problem is, maybe wrong engine (or
> other) library for Linux/OSX?
>
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>
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