global id? you mean user id, right?

That would be CBasePlayer::GetUserId():
https://github.com/ValveSoftware/source-sdk-2013/blob/master/sp/src/game/server/player.h#L374

The others are somewhere nearby, too


Am 08.09.2016 um 10:50 schrieb Tom Schumann:
> It doesn't need to survive map changes or server restarts, just for the
> duration of the round.
> I considered the player index but thought that disconnects would be an
> issue.
>
> Where can I get the global ID?
>
> On 7 September 2016 at 04:22, Ben Lubar <ben.lu...@gmail.com> wrote:
>
>> 1..32 is players because 0 is the static part of the map.
>>
>> On Tue, Sep 6, 2016 at 12:14 PM Björn Stabel <stabel...@gmx.de> wrote:
>>
>>> Does it need to survive map changes and server restarts?
>>> If not, why go with the global ID instead of the userid?
>>>
>>> If you can only use arrays, you could use the player index (That's
>>> 0..32, 1..32 or something like that).
>>> But that thing gets re-used, so you can have a bit of a cleanup problem
>>> if you don't clean it up on all kinds of (dis)connects.
>>>
>>> Am 06.09.2016 um 13:47 schrieb Tom Schumann:
>>>> What's the best way of storing information against each player from in
>> a
>>>> plugin? I'd like to store a ready state for each player but I'm not
>> sure
>>>> how to uniquely index each player - Steam ID would probably be ideal
>> but
>>> I
>>>> don't think this would work in LAN or for bots.
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