global id? you mean user id, right? That would be CBasePlayer::GetUserId(): https://github.com/ValveSoftware/source-sdk-2013/blob/master/sp/src/game/server/player.h#L374
The others are somewhere nearby, too Am 08.09.2016 um 10:50 schrieb Tom Schumann: > It doesn't need to survive map changes or server restarts, just for the > duration of the round. > I considered the player index but thought that disconnects would be an > issue. > > Where can I get the global ID? > > On 7 September 2016 at 04:22, Ben Lubar <ben.lu...@gmail.com> wrote: > >> 1..32 is players because 0 is the static part of the map. >> >> On Tue, Sep 6, 2016 at 12:14 PM Björn Stabel <stabel...@gmx.de> wrote: >> >>> Does it need to survive map changes and server restarts? >>> If not, why go with the global ID instead of the userid? >>> >>> If you can only use arrays, you could use the player index (That's >>> 0..32, 1..32 or something like that). >>> But that thing gets re-used, so you can have a bit of a cleanup problem >>> if you don't clean it up on all kinds of (dis)connects. >>> >>> Am 06.09.2016 um 13:47 schrieb Tom Schumann: >>>> What's the best way of storing information against each player from in >> a >>>> plugin? I'd like to store a ready state for each player but I'm not >> sure >>>> how to uniquely index each player - Steam ID would probably be ideal >> but >>> I >>>> don't think this would work in LAN or for bots. >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders