Yes it's possible exist one mod with this called [EU] CS 1.6 Monster Co-op. I opened the maps (bsp) and have the entities created including info_nodes for the AI navigate etc
2017-02-27 14:39 GMT-03:00 Sam Vanheer <duo...@hotmail.com>: > I don't know if it's possible to spawn monsters by placing them in a map > when using this mod. For that it will probably need to be updated to > export the functions the way other plugins do. You'll need to find > somebody that can help you with that. > > > Op 27/02/2017 om 18:34 schreef SK G: > > Thank you for the answer but i need link the entities for place monsters > > via map and don't for text/cfg how is done. > > > > I don't know what is the method more efficient for this. > > > > Sorry for my bad english haha > > > > Thanks a lot! > > > > 2017-02-27 14:25 GMT-03:00 Sam Vanheer <duo...@hotmail.com>: > > > >> You'll need to add your monsters in the monster_types list, and add an > >> entry in the spawn_monster function's switch statement that matches the > >> index in the list. > >> > >> For example, the last entry is the Zombie, with a name of "zombie", at > >> index 13. > >> > >> > >> There is already a barney monster defined in this list so you can use > >> that. If you need to add your own, add the name before the last entry > >> (the "", FALSE part), then add your monster to the switch with a > >> matching index. > >> > >> This is the previous index + 1, so adding a new monster would have index > >> 14. > >> > >> Don't forget to include the header that declares the monster class as > >> well, if it isn't declared in cmbasemonster.h. > >> > >> > >> This plugin seems to be rather inefficient in design, so if you can you > >> should redesign this. If you don't understand why then there's no need > >> to worry; this does work, albeit poorly. > >> > >> > >> Op 27/02/2017 om 18:09 schreef SK G: > >>> Exactly It's the same bro if you can help me i appreciate very much > >>> > >>> if you need the source pack i send you via private mail > >>> > >>> 2017-02-27 13:29 GMT-03:00 Sam Vanheer <duo...@hotmail.com>: > >>> > >>>> Could you post the entire compile log, it looks like there are errors > >>>> elsewhere that are cascading to cause this problem. > >>>> > >>>> > >>>> Op 27/02/2017 om 17:20 schreef SK G: > >>>>> Hi everyone. > >>>>> > >>>>> I need help with MonsterMod for Metamod I'm trying link the entities > >> with > >>>>> them and I got this error > >>>>> > >>>>> error C2065: 'monster_barney' : undeclared identifier > >>>>> error C2275: 'CMTalkMonster' : illegal use of this type as an > >> expression > >>>>> I'm using this LINK_ENTITY_TO_CLASS( monster_barney, CMBarney ); > >>>>> > >>>>> Thanks a lot! > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > archives, > >>>> please visit: > >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders