Yes it's possible exist one mod with this called [EU] CS 1.6 Monster Co-op.
I opened the maps (bsp) and have the entities created including info_nodes
for the AI navigate etc

2017-02-27 14:39 GMT-03:00 Sam Vanheer <duo...@hotmail.com>:

> I don't know if it's possible to spawn monsters by placing them in a map
> when using this mod. For that it will probably need to be updated to
> export the functions the way other plugins do. You'll need to find
> somebody that can help you with that.
>
>
> Op 27/02/2017 om 18:34 schreef SK G:
> > Thank you for the answer but i need link the entities for place monsters
> > via map and don't for text/cfg how is done.
> >
> > I don't know what is the method more efficient for this.
> >
> > Sorry for my bad english haha
> >
> > Thanks a lot!
> >
> > 2017-02-27 14:25 GMT-03:00 Sam Vanheer <duo...@hotmail.com>:
> >
> >> You'll need to add your monsters in the monster_types list, and add an
> >> entry in the spawn_monster function's switch statement that matches the
> >> index in the list.
> >>
> >> For example, the last entry is the Zombie, with a name of "zombie", at
> >> index 13.
> >>
> >>
> >> There is already a barney monster defined in this list so you can use
> >> that. If you need to add your own, add the name before the last entry
> >> (the "", FALSE part), then add your monster to the switch with a
> >> matching index.
> >>
> >> This is the previous index + 1, so adding a new monster would have index
> >> 14.
> >>
> >> Don't forget to include the header that declares the monster class as
> >> well, if it isn't declared in cmbasemonster.h.
> >>
> >>
> >> This plugin seems to be rather inefficient in design, so if you can you
> >> should redesign this. If you don't understand why then there's no need
> >> to worry; this does work, albeit poorly.
> >>
> >>
> >> Op 27/02/2017 om 18:09 schreef SK G:
> >>> Exactly It's the same bro if you can help me i appreciate very much
> >>>
> >>> if you need the source pack i send you via private mail
> >>>
> >>> 2017-02-27 13:29 GMT-03:00 Sam Vanheer <duo...@hotmail.com>:
> >>>
> >>>> Could you post the entire compile log, it looks like there are errors
> >>>> elsewhere that are cascading to cause this problem.
> >>>>
> >>>>
> >>>> Op 27/02/2017 om 17:20 schreef SK G:
> >>>>> Hi everyone.
> >>>>>
> >>>>> I need help with MonsterMod for Metamod I'm trying link the entities
> >> with
> >>>>> them and I got this error
> >>>>>
> >>>>> error C2065: 'monster_barney' : undeclared identifier
> >>>>> error C2275: 'CMTalkMonster' : illegal use of this type as an
> >> expression
> >>>>> I'm using this LINK_ENTITY_TO_CLASS( monster_barney, CMBarney );
> >>>>>
> >>>>> Thanks a lot!
> >>>>> _______________________________________________
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> >>>
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> >>
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