Hey there,

I second this. In fact, it’s a need for Linux servers.
 
Default SSDK2013 and mods are now crashing on Linux Source SDK 2013 Dedicated 
Server with latest SteamCMD branch, as of that 2018 24th July update. Mine 
crashes on server map load when the ‘mapcycle_default.txt’  / ‘mapcycle.txt’ 
exists. This is NOT a bug due to game code logic, but from malloc(), called 
while parsing the file. Here is a brief stacktrace: 

Using map cycle file 'cfg/mapcycle_default.txt'.  ('cfg/mapcycle.txt' was not 
found.)
*** Error in `./srcds_linux': malloc(): memory corruption: 0x09cf8638 ***
======= Backtrace: =========
/lib/i386-linux-gnu/libc.so.6(+0x67377)[0xf7cee377]
/lib/i386-linux-gnu/libc.so.6(+0x6d2f7)[0xf7cf42f7]
/lib/i386-linux-gnu/libc.so.6(+0x6f3f2)[0xf7cf63f2]

The server, if started after removing the crashing ‘mapcycle_default.txt’ file, 
does not crash, but as this crash purely looks like a compatibility issue, we 
can’t expect the rest of execution to be safe anymore.

So, I would like you can take this into consideration, and update the SSDK2013 
code repository if this is the solution. Thanks.
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