Excellent advice! I knew that older versions of OZ were sensitive to changes
to the weapons.cfg, but I never really understood why. I'll check the cfg
and try it again tonight and see how well it works. I do let players have a
lot of tripmines, but I've seen dozens of tripmines laid across the map
without ever causing any problems. Maybe there is a limit and the penalty
for exceeding the limit is this error?
----- Original Message -----
From: "Mebucko" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Sent: Sunday, April 24, 2005 2:00 PM
Subject: Re: [hlds] FATAL ERROR (shutting down): ED_Alloc: no free edicts
'ED_Alloc: no free edicts
Basically what this error is saying is that there are too many entities on
the map at once. Usually associated with too many monsters spawning, or
with
some mods, killing monsters out of sequence by using noclip etc. and not
staying on the given path killing monsters as you go.
Many different factors could be causing this error on Oz servers, but the
'super crowbar rune' is the most likely culprit. Look at several log
files
where the 'ED_Alloc: no free edicts' error occured and scroll to the
bottom
and see if there is an entry like this before the crash "player1 killed
player2 with the flying crowbar while wearing the super crowbar rune." The
logs won't show that a player is throwing 10 crowbars a second into the
air,
but at least you can usually tell if someone is using it at the time of
the
crash.
If this is not your problem, make sure your ammo and weapon settings are
right. Using the 357 as an example if the clip size(clip_357) is set to 10
and the max ammo for the 357 (max_357rounds) is 30, then a player can have
a
max of 40 rounds of 357 ammo at once. (30 carried + 10 in clip) you could
run into problems when you exceed these limits. Make sure the ammount of
ammo a player starts with plus the ammo that comes with the weapon is
equal
or less than the total ammount that can be carried + held in the clip for
that weapon.
Also in the 'amount an ammo item gives' section of the weapons.cfg don't
set any ammo item to give too much ammo. Like if you have a gun that can
hold 200 rounds, don't set the item ammo amount too high like say 200,
because it can be picked up by someone as long as they have room to hold 1
round of ammo. Not sure how this causes a problem. I read that this fixed
the problem for someone else having the ED_Alloc error with Oz Deathmatch,
when I was looking to fix the error on my server. Guess the extra ammo
counts against the total # of entities allowed somehow.
If you use the metamod monster_plugin disable it temporarily.
Billy W.
----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Sent: Sunday, April 24, 2005 4:54 AM
Subject: Re: [hlds] FATAL ERROR (shutting down): ED_Alloc: no free edicts
I got this tonight on a Cs 1.6 server
http://ctrclan.net/images/edicts.JPG
----- Original Message -----
From: "Ook" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Sent: Saturday, April 23, 2005 7:53 PM
Subject: Re: [hlds] FATAL ERROR (shutting down): ED_Alloc: no free edicts
I'm seeing it fairly consistently. I'm also watching a flood of :
SZ_GetSpace: overflow on Client Datagram messages coming from clients
that
are not doing anything but playing. I know others are running OZ, but
it's
not doing very well on my box, and I'm not sure why. I'd be interested
in
hearing from others that are running OZ, and what their experiences are
with
the current version. I've switched back to valve to see if the stability
issues go away or not.
----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>; <hlds_linux@list.valvesoftware.com>
Sent: Saturday, April 23, 2005 6:19 PM
Subject: Re: [hlds] FATAL ERROR (shutting down): ED_Alloc: no free
edicts
No it is not do to the mod I have had that error befor with a Cs
server.
However it only happened about 3 times.
----- Original Message -----
From: "Ook" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>; <hlds@list.valvesoftware.com>
Sent: Saturday, April 23, 2005 7:12 PM
Subject: [hlds] FATAL ERROR (shutting down): ED_Alloc: no free edicts
hlds 47/1.1.2.0, OZ
L 04/24/2005 - 00:05:33: FATAL ERROR (shutting down): ED_Alloc: no
free
edicts
FATAL ERROR (shutting down): ED_Alloc: no free edicts
We've talked about this off and on in the past, but did we ever decide
anything definitive? Is there a fix for this, or is this a bug in the
mod?
This occurs on mario_kart. I've been running mario_kart for a long
long
time, and in OP4 and hlds it seems to be rock solid. With OZ it won't
run
5
minutes, making me think this is an OZ issue. Is there any settings
that
can
help to prevent this?
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