Thanks for the tip mate but I'm more worried about CPU usage rater than
bandwidth. I have fair 100 mbit on my server so bandwidth have never been an
issue. Though CPU sometimes is...

Thanks anyway,
Newbie

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Sunday, March 12, 2006 03:12 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] SourceTV CPU usage

Your server's uplink (outgoing) available bandwidth will define the total
number of players and spectators you can support.

My rule of thumb for per/player utilization (HL1 servers) is 35Kbits/sec per
player, but this depends on the settings (maxrate 7500 maxupdaterate 15)

Your safest bet is to assume the same bandwidth for a spectator as a typical
player, so if you have 320K uplink in theory you can support 9 total
(players + spectators).  If you have 512K uplink then you can support 14
total (players + spectators).

Don't forget that the HLTV server occupies one full player slot on the game
server.

In theory there is a little less utilization (depends on the HLTV settings)
but in practice I found that one HLTV spectator has about the same uplink
usage as one regular player.

I also found that running an HLTV server on the same box as the game server
created lag so I have a separate machine that only runs HLTV.



----- Original Message -----
From: "Newbie"
To: <hlds@list.valvesoftware.com>
Sent: Saturday, March 11, 2006 3:11 PM
Subject: [hlds] SourceTV CPU usage


> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ] Hello guys,
>
> I'm trying to figure out the amount of SourceTV spectators my server
> could handle during tournament, so I wonder what's the load of
> SourceTV spectators if compared with normal players (e.g. 32 STV
> spectators will cause the same load as 16 players on server). Can
> anyone give some insight on those figures?
>
> Thanks in advance,
> Newbie


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