yup.. mine are getting hammered also with the benchmark one..

although... thanks to this list and the people on it i have applied the 
fix from Neph..

Thanks

Andrew A wrote:
> yeah thanks for making this info public :/ my tf2 servers are getting
> hammered , maybe there could be an invite only list for these sort of
> topics....
>
> On Tue, Apr 29, 2008 at 4:50 PM, Tony Paloma <[EMAIL PROTECTED]>
> wrote:
>
>   
>> Sick burnnn
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>>  [mailto:[EMAIL PROTECTED] On Behalf Of voogru
>> Sent: Monday, April 28, 2008 11:41 PM
>> To: 'Half-Life dedicated Win32 server mailing list'
>> Subject: Re: [hlds] New server exploit (not nuking)
>>
>> Hi Andrius Pirus,
>>
>> I am going to call you out on this, the IP address you posted on this
>> mailing list is mine.
>>
>> I went on a rampage of using this exploit on cracked servers, I joined
>> suspect servers and looked for cracked steamids in the status.
>>
>> The only way you could have got my IP address is by running a cracked
>> server.
>>
>> This is a status of what I believe to be your server.
>>
>> hostname: GIGN Team Fortress 2 | tf2.gign.lv
>> version : 1.0.2.3/14 3434 secure
>> udp/ip  :  193.46.236.246:27015
>> map     : cp_dustbowl at: 0 x, 0 y, 0 z
>> players : 31 (32 max)
>>
>> # userid name uniqueid connected ping loss state
>> # 14394 "unnamed" STEAM_666:88_666 42:55 335 0 active
>> # 14230 "RIM" STEAM_666:88_666  4:26:14 196 0 active
>> # 14420 "HitmanForMoney" STEAM_666:88_666 13:26 72 0 active
>> # 14347 "JellyBean" STEAM_666:88_666  1:34:25 240 0 active
>>
>> Interesting steamids!
>>
>> You deny running this server, so I took your username from your email
>> address and googled it, I found this:
>>
>> http://www.btmon.com/uploader/izvrashenj (NOT SAFE FOR WORK)
>> http://thepiratebay.org/user/izvrashenj/0/7
>>
>> Interesting, someone with that weird name just so happens to pirate TF2.
>>
>> And then, your email, just so happens to be [EMAIL PROTECTED],
>> coincidence? I think not!
>>
>> Andrius Pirus is actively pirating our beloved TF2.
>>
>> Go fuck yourself.
>>
>> - voogru.
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Andrius Pirus
>> Sent: Tuesday, April 29, 2008 2:24 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] New server exploit (not nuking)
>>
>> no. and i think we shouldnt make offtopic :)
>>  Quoting voogru : Do you run the tf2.gign.lv servers by any chance?
>>  - voogru.
>>  -----Original Message-----
>>  From: [EMAIL PROTECTED]
>>  [mailto:[EMAIL PROTECTED] On Behalf Of Andrius
>> Pirus
>>  Sent: Tuesday, April 29, 2008 2:03 AM
>>  To: Half-Life dedicated Win32 server mailing list
>>  Subject: Re: [hlds] New server exploit (not nuking)
>>  So i think found out the hacker's who sent those bots in my server
>> ip
>>  and steamid:
>>  from logfile:
>>  "The Spamminator" connected, address "65.13.45.43:50347"
>>  "The Spamminator" STEAM USERID validated
>>  "The Spamminator" joined team "Spectator"
>>  "Bot01" connected, address "0.0.0.0:0"
>>  "Bot01" entered the game
>>  "Bot01" joined team "Blue"
>>  "Bot01" changed role to "engineer"
>>  "Bot01" triggered "builtobject" (object "OBJ_SENTRYGUN") (position
>>  "-3202 2784 -445")
>>  "Bot02" connected, address "0.0.0.0:0"
>>  "Bot02" entered the game
>>  and so on.. while the server became full of bots :( I hope this
>> could
>>  someone find out the reason of this problem
>>  Quoting "P. Bhandal" : I'd really prefer it if they spent their time
>>  ensuring that the wonder that
>>  is the custom tab is successful rather than patching this security
>>  hole.
>>  Priorities people!
>>  On Mon, Apr 28, 2008 at 10:02 PM, voogru <[EMAIL PROTECTED]>
>>  wrote:
>>  > Well, we still did the right thing.
>>  >
>>  > Whether they give us credit or not, no big deal.
>>  >
>>  > It would be neat though :D
>>  >
>>  > - voogru.
>>  >
>>  > -----Original Message-----
>>  > From: [EMAIL PROTECTED]
>>  > [mailto:[EMAIL PROTECTED] On Behalf Of Tony
>>  Paloma
>>  > Sent: Tuesday, April 29, 2008 12:54 AM
>>  > To: 'Half-Life dedicated Win32 server mailing list'
>>  > Subject: Re: [hlds] New server exploit (not nuking)
>>  >
>>  > One srcds exploit. I helped. That reminds me, didn't valve say
>>  they'd give
>>  > us a mention in a steam news update thing?
>>  >
>>  > -----Original Message-----
>>  > From: [EMAIL PROTECTED]
>>  > [mailto:[EMAIL PROTECTED] On Behalf Of
>>  voogru
>>  > Sent: Monday, April 28, 2008 9:41 PM
>>  > To: 'Half-Life dedicated Win32 server mailing list'
>>  > Subject: Re: [hlds] New server exploit (not nuking)
>>  >
>>  > No.
>>  >
>>  > Me first.
>>  >
>>  > I probably found some of the coolest srcds exploits anyway (was
>>  recently
>>  > fixed :D)
>>  >
>>  > - voogru.
>>  >
>>  > -----Original Message-----
>>  > From: [EMAIL PROTECTED]
>>  > [mailto:[EMAIL PROTECTED] On Behalf Of Tony
>>  Paloma
>>  > Sent: Tuesday, April 29, 2008 12:24 AM
>>  > To: 'Half-Life dedicated Win32 server mailing list'
>>  > Subject: Re: [hlds] New server exploit (not nuking)
>>  >
>>  > Uhm, me first.
>>  >
>>  > -----Original Message-----
>>  > From: [EMAIL PROTECTED]
>>  > [mailto:[EMAIL PROTECTED] On Behalf Of
>>  Nephyrin Zey
>>  > Sent: Monday, April 28, 2008 9:19 PM
>>  > To: Half-Life dedicated Win32 server mailing list
>>  > Subject: Re: [hlds] New server exploit (not nuking)
>>  >
>>  > Dear Valve:
>>  >
>>  > God damn.
>>  > I just finished my damn iptables rule to fix your broken
>>  packethandling.
>>  >
>>  > In conclusion, give me a job. (please? I'll pretend to like wow
>>  around
>>  > gabe!)
>>  >
>>  > - Neph
>>  >
>>  > On Mon, Apr 28, 2008 at 9:12 PM, Tony Paloma
>>  <[EMAIL PROTECTED]>
>>  > wrote:
>>  > > Found the problem
>>  > >
>>  > >  "sv_benchmark_force_start"
>>  > >   game
>>  > >   - Force start the benchmark. This is only for debugging.
>>  It's better
>>  > to
>>  > set
>>  > >  sv_benchmark to 1 and restart the level.
>>  > >
>>  > >  Players can run this and make the server start the
>>  benchmark. Real bad
>>  > >  mmmmk.
>>  > >
>>  > >
>>  > >  -----Original Message-----
>>  > >  From: [EMAIL PROTECTED]
>>  > >
>>  > > [mailto:[EMAIL PROTECTED] On Behalf Of
>>  Ian Shaffer
>>  > >  Sent: Monday, April 28, 2008 9:06 PM
>>  > >  To: Half-Life dedicated Win32 server mailing list
>>  > >
>>  > >
>>  > > Subject: Re: [hlds] New server exploit (not nuking)
>>  > >
>>  > >  What map is running?
>>  > >
>>  > >  Tony Paloma wrote:
>>  > >  > Also, this is what shows up in the logs. No
>>  indication of any RCON
>>  > >  commands
>>  > >  > being executed.
>>  > >  >
>>  > >  > ...
>>  > >  > L 04/28/2008 - 22:43:54: "Anona
>>  >
>>  mouse<12><STEAM_0:0:4512137><Unassigned>"
>>  > >  > joined team "Red"
>>  > >  > L 04/28/2008 - 22:43:54: server_cvar:
>>  "mp_teams_unbalance_limit" "0"
>>  > >  > L 04/28/2008 - 22:43:54:
>>  "Thomas<2><STEAM_0:1:3471103><Red>" say
>>  > "hmmm"
>>  > >  > L 04/28/2008 - 22:43:55:
>>  "Bot01<17><BOT><>" connected, address
>>  > "0.0.0.0:0"
>>  > >  > L 04/28/2008 - 22:43:55:
>>  "Bot01<17><BOT><>" entered the game
>>  > >  > L 04/28/2008 - 22:43:55:
>>  "Voltaic<6><STEAM_0:0:851288><Blue>"
>>  changed
>>  > role
>>  > >  > to "medic"
>>  > >  > L 04/28/2008 - 22:43:55:
>>  "Bot01<17><BOT><Unassigned>" joined team
>>  > "Blue"
>>  > >  > L 04/28/2008 - 22:43:55:
>>  "Bot01<17><BOT><Blue>" changed role to
>>  > "engineer"
>>  > >  > L 04/28/2008 - 22:43:55:
>>  "Bot01<17><BOT><Blue>" triggered
>>  > "builtobject"
>>  > >  > (object "OBJ_SENTRYGUN") (position
>>  "-3202 2574 -450")
>>  > >  > ...
>>  > >  >
>>  > >  > Again, another time:
>>  > >  > ..
>>  > >  > L 04/28/2008 - 22:42:49: server_cvar:
>>  "mp_teams_unbalance_limit" "0"
>>  > >  > L 04/28/2008 - 22:42:50:
>>  "Bot01<22><BOT><>" connected, address
>>  > "0.0.0.0:0"
>>  > >  > L 04/28/2008 - 22:42:50:
>>  "Bot01<22><BOT><>" entered the game
>>  > >  > ...
>>  > >  >
>>  > >  > -----Original Message-----
>>  > >  > From: [EMAIL PROTECTED]
>>  > >  > [mailto:[EMAIL PROTECTED] On
>>  Behalf Of Tony Paloma
>>  > >  > Sent: Monday, April 28, 2008 8:52 PM
>>  > >  > To: 'Half-Life dedicated Win32 server mailing list'
>>  > >  > Subject: [hlds] New server exploit (not nuking)
>>  > >  >
>>  > >  > So my servers are getting this in the console:
>>  > >  >
>>  > >  >
>>  > >  >
>>  > >  > Benchmark: 40% complete.
>>  > >  >
>>  > >  > Benchmark: 43% complete.
>>  > >  >
>>  > >  > (:: lmao
>>  > >  >
>>  > >  > Benchmark: 46% complete.
>>  > >  >
>>  > >  > Benchmark: 49% complete.
>>  > >  >
>>  > >  > Compressing fragments (552 -> 521 bytes
>>  > >  >
>>  > >  > Benchmark: 52% complete.
>>  > >  >
>>  > >  > Compressing fragments (691 -> 667 bytes
>>  > >  >
>>  > >  > Benchmark: 55% complete.
>>  > >  >
>>  > >  >
>>  > >  >
>>  > >  > People are claiming to see bots spawning and crazy
>>  stuff happening
>>  > then
>>  > >  > "something to do with balance being turned to 0
>>  then it crashes."
>>  > >  >
>>  > >  >
>>  > >  >
>>  > >  > Another report said, "it said team balance set
>>  to 0 then it crashed."
>>  > >  >
>>  > >  >
>>  > >  >
>>  > >  > So I'm thinking either my RCON password was
>>  compromised or a new
>>  > exploit
>>  > >  is
>>  > >  > going around. I checked real quick and didn't find
>>  anything to
>>  > suggest
>>  > it
>>  > >  > was my RCON password getting out. Anyone know what
>>  commands cause
>>  > this
>>  > >  > Benchmark thing?
>>   > >  >
>>  > >  > _______________________________________________
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>>  > >  >
>>  > >  >
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>>  > >  >
>>  > >
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