Im using QyqStarter since i have also some diferent jobs to do. Works fine 
so far (monitors 3 gameservers, 1 ftp server, some tools like hlstats, runs 
2 cronjobs and kills the ad popup of the av software). Its for Windows.

www.qyq.de


----- Original Message ----- 
From: "Jeff Sugar" <jeffsu...@gmail.com>
To: "Half-Life dedicated Win32 server mailing list" 
<hlds@list.valvesoftware.com>
Sent: Sunday, January 04, 2009 12:04 PM
Subject: Re: [hlds] Two Issues: Odd Crash at Mapchange? And,is it OK to run 
SRCDS on Win 2003 x64?


> Upon finally going to change it (my server only just now emptied out), I
> found that the 30s I saw was actually the startup time field. The others 
> are
> "pause" (time to wait between checking, default 3s) and "timeout" (time to
> wait for a reply, default 1s). Since I don't think timeout should probably
> be at 120, I wasn't sure what to do. Does anyone have a recommendation for 
> a
> better server monitor? I'm using "ServerChecker" right now (google for
> docs), as it actually checks to see if the game is responding to queries
> instead of just checking if the process is alive. I used to use serverdoc,
> but changed due to the reasoning in the previous sentence. If there's some
> 'better' utility I'd love to hear of it
>
> Thanks again
>
>
> On Sun, Jan 4, 2009 at 12:32 AM, SakeFox <sake...@kingdomsend.com> wrote:
>
>> just wanted to also say that there are some map timeouts that are
>> greater then 60s. I think the longest i have seen was 90s with around
>> avg of ~45-50secs. 60s should do you could, but to be more on the safe
>> side maybe 120s for the mean time to just gather if its a crash or the
>> timeout bug. should be able to find out in under a week.
>>
>> Jeff Sugar wrote:
>> > Ahh...Interesting idea! My program that checks the servers does indeed 
>> > do
>> > server queries (usually a good thing) and reboots them after about 30s
>> (also
>> > usually a good thing). However, considering the lockups sometimes take
>> >30s,
>> > I wouldn't be surprised if you were right. I'll continue to monitor for
>> if
>> > anyone has any other ideas, and try upping it to >60s instead :)
>> >
>> > Thanks,
>> > Atreus
>> >
>> > On Sun, Jan 4, 2009 at 12:17 AM, Cc2iscooL <cc2isc...@gmail.com> wrote:
>> >
>> >
>> >> Ah..kinda skimmed it. Might be related to the mapchange lockup (as the
>> >> server doesn't respond to queries during this time)...whatever program
>> >> you're using to monitor the server...does it also check for server
>> queries?
>> >> This would be why you get a "crash" then.
>> >>
>> >> On Sat, Jan 3, 2009 at 11:58 PM, Jeff Sugar <jeffsu...@gmail.com>
>> wrote:
>> >>
>> >>
>> >>> " Lastly, it doesn't leave anything in our logs (sm or not) or leave 
>> >>> a
>> >>> minidump." :|
>> >>>
>> >>> Hopefully someone will have an idea.
>> >>>
>> >>> On Sat, Jan 3, 2009 at 11:53 PM, Cc2iscooL <cc2isc...@gmail.com>
>> wrote:
>> >>>
>> >>>
>> >>>> If it creates a .mdmp try debugging it to find the source. :)
>> >>>>
>> >>>> On Sat, Jan 3, 2009 at 11:45 PM, Jeff Sugar <jeffsu...@gmail.com>
>> >>>>
>> >> wrote:
>> >>
>> >>>>> I've had had both occur. I know about the auto-disconnection, and
>> >>>>>
>> >> we've
>> >>
>> >>>> had
>> >>>>
>> >>>>> it happen, but this is something different.
>> >>>>>
>> >>>>> On Sat, Jan 3, 2009 at 11:41 PM, Cc2iscooL <cc2isc...@gmail.com>
>> >>>>>
>> >>> wrote:
>> >>>
>> >>>>>> 1.) No problem here.
>> >>>>>>
>> >>>>>> 2.) Does it actually -crash- or does it just go into the
>> >>>>>>
>> >>>>> "auto-disconnect"
>> >>>>>
>> >>>>>> and then resume properly after all players have timed out? If it's
>> >>>>>>
>> >>> the
>> >>>
>> >>>>>> second it's a known issue with the lock ups on map change. It's
>> >>>>>>
>> >>>> something
>> >>>>
>> >>>>>> everyone is getting...and has been getting...for a long time.
>> >>>>>>
>> >>>>>> On Sat, Jan 3, 2009 at 11:06 PM, Jeff Sugar <jeffsu...@gmail.com>
>> >>>>>>
>> >>>> wrote:
>> >>>>
>> >>>>>>> Issue 1: Is it OK to run SRCDS on Win 2003 x64?
>> >>>>>>> We're currently running our varoius SRCDS-based servers on win
>> >>>>>>>
>> >> 2003
>> >>
>> >>>>>> 32-bit.
>> >>>>>>
>> >>>>>>> We're thinking of moving over to 64-bit for various reasons,
>> >>>>>>>
>> >>>> including
>> >>>>
>> >>>>>>> taking advantage of all our memory. Before we do so, however, we
>> >>>>>>>
>> >>>> wanted
>> >>>>
>> >>>>>> to
>> >>>>>>
>> >>>>>>> make sure there aren't any outstanding issues when running on
>> >>>>>>>
>> >>> 64-bit.
>> >>>
>> >>>>> Can
>> >>>>>
>> >>>>>>> anyone shine light on this? I'm hoping I'll simply get back
>> >>>>>>>
>> >>> responses
>> >>>
>> >>>>>> like
>> >>>>>>
>> >>>>>>> "I run 64-bit Win 2k3 no problem" but for all I know there are
>> >>>>>>>
>> >> some
>> >>
>> >>>> big
>> >>>>
>> >>>>>>> problems.
>> >>>>>>>
>> >>>>>>> Issue 2: Odd Crash At Map Change (sometimes)
>> >>>>>>> For a while now, we've been experiencing an issue where our TF2
>> >>>>>>>
>> >>>> server
>> >>>>
>> >>>>>>> (running as mentioned above, with 4GB ram and a Q6600) will crash
>> >>>>>>>
>> >>> on
>> >>>
>> >>>>>>> mapchange -sometimes-. This obviously has a negative effect on
>> >>>>>>>
>> >>>> keeping
>> >>>>
>> >>>>>> the
>> >>>>>>
>> >>>>>>> server populated, so I'd really like to get it fixed. We're
>> >>>>>>>
>> >> running
>> >>
>> >>>>>>> SourceMod 1.2-svn and the latest Metamod Source, but it's
>> >>>>>>>
>> >> happened
>> >>
>> >>>>> under
>> >>>>>
>> >>>>>>> previous versions of both. I've tried cleaning out all plugins
>> >>>>>>>
>> >> and
>> >>
>> >>>>>>> completely reinstalling: TF2, sm, metamod. These crashes *only*
>> >>>>>>>
>> >>>> happen
>> >>>>
>> >>>>> on
>> >>>>>
>> >>>>>>> mapchange, and it does not happen on every mapchange. It can
>> >>>>>>>
>> >> happen
>> >>
>> >>>>>>> anywhere
>> >>>>>>> from a few times a week to a few times a day. Additionally, I've
>> >>>>>>>
>> >>> only
>> >>>
>> >>>>>> seen
>> >>>>>>
>> >>>>>>> it happen when it's populated (which means taking off SM and MM
>> >>>>>>>
>> >> is
>> >>
>> >>>> not
>> >>>>
>> >>>>>>> possible since we wouldn't get any visitors or be able to
>> >>>>>>>
>> >> properly
>> >>
>> >>>>>>> administrate it). Lastly, it doesn't leave anything in our logs
>> >>>>>>>
>> >> (sm
>> >>
>> >>>> or
>> >>>>
>> >>>>>> not)
>> >>>>>>
>> >>>>>>> or leave a minidump. I've tried everything I can think of at this
>> >>>>>>>
>> >>>>> point,
>> >>>>>
>> >>>>>>> and
>> >>>>>>> I'm starting to want to pull my hair out :/ I'm starting to think
>> >>>>>>>
>> >>>> maybe
>> >>>>
>> >>>>>> it
>> >>>>>>
>> >>>>>>> has something to do with the configuration on our OS (another
>> >>>>>>>
>> >>> reason
>> >>>
>> >>>>> for
>> >>>>>
>> >>>>>>> Question 1). If it makes a difference, we do have the media timer
>> >>>>>>>
>> >>> (or
>> >>>
>> >>>>> w/e
>> >>>>>
>> >>>>>>> it's called) altered using the srcdsfpsbooster utility as many
>> >>>>>>>
>> >> do.
>> >>
>> >>>>>>> If wanted, I can provide a printout of our plugins or any other
>> >>>>>>>
>> >>>>> pertinent
>> >>>>>
>> >>>>>>> info
>> >>>>>>>
>> >>>>>>> Thanks! And, sorry for the wall of text, but I wanted to be
>> >>>>>>>
>> >>> thorough
>> >>>
>> >>>>>>> -Atreus
>> >>>>>>> _______________________________________________
>> >>>>>>> To unsubscribe, edit your list preferences, or view the list
>> >>>>>>>
>> >>>> archives,
>> >>>>
>> >>>>>>> please visit:
>> >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>>>>>>
>> >>>>>>>
>> >>>>>> _______________________________________________
>> >>>>>> To unsubscribe, edit your list preferences, or view the list
>> >>>>>>
>> >>> archives,
>> >>>
>> >>>>>> please visit:
>> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>>>>>
>> >>>>>>
>> >>>>> _______________________________________________
>> >>>>> To unsubscribe, edit your list preferences, or view the list
>> >>>>>
>> >> archives,
>> >>
>> >>>>> please visit:
>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>>>>
>> >>>>>
>> >>>> _______________________________________________
>> >>>> To unsubscribe, edit your list preferences, or view the list 
>> >>>> archives,
>> >>>> please visit:
>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>>>
>> >>>>
>> >>> _______________________________________________
>> >>> To unsubscribe, edit your list preferences, or view the list 
>> >>> archives,
>> >>> please visit:
>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>>
>> >>>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>
>> >>
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
>> >
>>
>> _______________________________________________
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>> please visit:
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>>
> _______________________________________________
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> please visit:
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> 


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