And the people that reported the bugs have been confirming those fixes :)

> -----Original Message-----
> From: Alfred Reynolds
> Sent: Friday, April 17, 2009 10:17 AM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: RE: [hlds] Half-Life 1 Engine Update released
>
> They were server hangs when users connected with malformed data.
>
> - Alfred
>
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > boun...@list.valvesoftware.com] On Behalf Of pizzahut
> > Sent: Friday, April 17, 2009 8:49 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Half-Life 1 Engine Update released
> >
> > He wouldn't need to tell how an exploit is done.
> > Also how can you beta test the client, other than general stability,
> if
> > you
> > don't know what is fixed.
> > Finally, people who want to use exploits can do so anyway, there's
> even
> > a
> > list at TFC forum which bugs there still are.
> > 2009/4/17 Saul Rennison <saul.renni...@gmail.com>
> >
> > > No because then you'd be able to use the exploits before the beta
> > goes
> > > mainstream.
> > >
> > > 2009/4/17 pizzahut <pizzah...@gmail.com>
> > >
> > > > 2009/4/16 Alfred Reynolds alf...@valvesoftware.com
> > > >
> > > > > There is also a client piece to this beta now, so if you run
> your
> > Steam
> > > > > client with "-beta hlds0319" on the command line you will get
> it.
> > The
> > > > client
> > > > > piece fixes a couple exploits in the game engine.
> > > >
> > > > Could you give a pointer which exploits have been fixed?
> > >
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