And the people that reported the bugs have been confirming those fixes :) > -----Original Message----- > From: Alfred Reynolds > Sent: Friday, April 17, 2009 10:17 AM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: RE: [hlds] Half-Life 1 Engine Update released > > They were server hangs when users connected with malformed data. > > - Alfred > > > -----Original Message----- > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds- > > boun...@list.valvesoftware.com] On Behalf Of pizzahut > > Sent: Friday, April 17, 2009 8:49 AM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Half-Life 1 Engine Update released > > > > He wouldn't need to tell how an exploit is done. > > Also how can you beta test the client, other than general stability, > if > > you > > don't know what is fixed. > > Finally, people who want to use exploits can do so anyway, there's > even > > a > > list at TFC forum which bugs there still are. > > 2009/4/17 Saul Rennison <saul.renni...@gmail.com> > > > > > No because then you'd be able to use the exploits before the beta > > goes > > > mainstream. > > > > > > 2009/4/17 pizzahut <pizzah...@gmail.com> > > > > > > > 2009/4/16 Alfred Reynolds alf...@valvesoftware.com > > > > > > > > > There is also a client piece to this beta now, so if you run > your > > Steam > > > > > client with "-beta hlds0319" on the command line you will get > it. > > The > > > > client > > > > > piece fixes a couple exploits in the game engine. > > > > > > > > Could you give a pointer which exploits have been fixed? > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds
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