Changing the filename as a server operator is still fragile. As I mentioned before, renaming a map without fixing up embedded content will hose soundscripts and such. There's also not much guarantee that some other server op won't make a similar rename of a differing file.
On Mon, Dec 1, 2014 at 5:46 PM, Erik-jan Riemers <riem...@binkey.nl> wrote: > Descent server operators change the version number, descent map makers do > that too. But agreed on some kind of validation and better integration. > (Not to mention the tons of maps i still have on my download server which i > dont use anymore, just because i cant really tell anymore whats being used) > :) > > 2014-12-02 0:29 GMT+01:00 ics <i...@ics-base.net>: > > > With valve, the source of the files is trusted. If this would be > > implemented, only way to do it is ti integrate maps into steam tf2 > > workshop. I'm surprised why valve doesn't want to do this and yet they > > reward people who make items all the time. Workshop integration isn't the > > best in csgo but it could be further improved to accommodate tf2. > > > > -ics > > > > ----- Alkuperäinen viesti ----- > > > +1 this for sure. I'd love to see the custom content over write much > like > > > Valve over writes maps and its content now when a revision bump is > made. > > > I get so tired of having to go thru _v1 or v32 etc etc when you change > > > just the smallest thing on a map. The client has to re-download it > > > anyway cause of a new name, may as well make it over write and start > > > over. > > > > > > -----Original Message----- > > > From: hlds_linux-boun...@list.valvesoftware.com > > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ryan > > > Stecker Sent: Monday, December 01, 2014 6:14 PM > > > To: Half-Life dedicated Linux server mailing list; Half-Life dedicated > > > Win32 server mailing list > > > Subject: [hlds_linux] Recommendation for TF2, DoD:S, etc server content > > > downloading > > > > > > This email is mostly addressed to anyone within Valve that's still > > > maintaining the TF2 branch of the source engine, and I suppose anyone > on > > > this mailing list that'd like to comment on this recommendation. > > > > > > There's one frustrating issue with clients downloading custom content > > > (maps, models, etc) in particular: it's fairly painful when unaware > > > mappers and server operators release or update maps (and other content) > > > without modifying the filename of the content. For maps this is > > > particularly destructive because many clients would be left unable to > > > connect and play on the server in question if the map differs from what > > > the server is running. > > > > > > Additionally, there are some documented cases of clients having their > map > > > downloads not get fully completed or get into a corrupt state which is > > > equally as painful for the same reasons. Many users are simply unaware > of > > > how to solve this problem by locating and deleting the files in > question. > > > > > > I'm sure this is something that can get an ideal solution, so I'd like > to > > > propose a few: > > > > > > 1. If the content differs, force a redownload and overwrite the > existing > > > file on the client. Now that clients have a separate search path for > > > downloaded content thanks to Fletcher's hard work in refactoring custom > > > content and downloads search paths, there's less risk to overwriting > > > stock game content. > > > > > > 2. Allow multiple downloads side-by-side, perhaps differing in filename > > > by a checksum (or some other recommendation). This would probably have > > > to be virtualized in some way so that the filesystem is aware of the > > > actual name of the map for soundscripts, particle manifests, etc. > > > > > > This issue affects other content such as models and materials, but > > > getting a solution for at least map downloading would be a great step > > > forward. _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >
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