some of the master servers are down, some of the content servers do not 
respond the way they should.
check netstat, you will find syn_sent.
we have reported this to valve many times, it was ignored.
the only solution i see is to use firewall redirection to avoid the 
gameservers connecting to the master/content servers that are down.

Thomas Hjorth schrieb:
> I have this problem all the time, figuring that it just yet another
> annoying bug on valves server... or perhaps some throttling when trying
> to auth against their servers.
>
> I have a script that automatically restart the servers once in a while,
> and almost certain that a few servers will not come up again, coz the
> are stuck starting up waiting for something... and of course doesnt
> accept any connect to it and the console is frozen too.
>
> My solution will be to restart the server again and again and again,
> pounding the auth servers even more, until the server startups
> correctly.
>
> I noticed that all the servers I checked seems to be stuck when/after
> the main_admin module, so it _might_ be related to the loading om mani.
> Just a guess though.
>
> Regards, Thomas @ DSRack
>
> On Fri, 2008-04-11 at 11:26 +0200, Thomas Bergheim wrote:
>   
>> Hello,
>>
>> So lately I've noticed that srcds_run sometimes hangs for a good while 
>> during startup. Surely others have had this problem, but I've been unable to 
>> find anything that really helps. Since I say "noticed lately" it really 
>> means I don't actually know how long it has been like this.
>>
>> I'm getting to the point where, just before
>>
>> "Connection to Steam servers successful.
>>    VAC secure mode disabled."
>>
>> and right after it executes server.cfg or whatever, it just freezes for 
>> anywhere from 1 to 15 minutes (perhaps more even, not sure). I am unable to 
>> input anything and the only thing I can do is either wait or terminate the 
>> process. I am not sure, but I would say this happens anywhere between 10-30% 
>> of the times I am starting the game. I've tried this on 3 boxes, same thing 
>> happens, 1 of them running Debian Sarge, the other 2 running Debian Etch. 
>> Tried with kernels from 2.6.1 to 2.6.22. Some stock-debian, some custom. But 
>> I guess this doesn't matter since it appears to be a game/steam issue.
>>
>> I've tried a bunch of arguments, -nomaster, -insecure, no tickrate 
>> argument.. They are up-to-date ofcourse, and I've rune verify_all as well. 
>> -debug doesn't generate anything either, as it never really crashes, it just 
>> hangs. Looking at the processinformation, it doesn't appear use much 
>> cpu-cycles either during this - 0-1% - probably because it is just trying to 
>> authenticate with the servers.
>>
>> A typical startupline might look like this:
>>
>> ./srcds_run -ip XXX -port 27090 +maxplayers 12 +map de_dust2 -tickrate 100 
>> +sv_consistency 0 +mp_dynamicpricing 0 -game cstrike
>>
>> This is what it looks like when it doesn't work:
>> -----------------------------------------------------------------------
>> Auto detecting CPU
>> Using SSE2 Optimised binary.
>> Server will auto-restart if there is a crash.
>>
>> Console initialized.
>> Game.dll loaded for "Counter-Strike: Source"
>> maxplayers set to 32
>> maxplayers set to 12
>> Network: IP XXX, mode MP, dedicated Yes, ports 27090 SV / 27005 CL
>> Executing dedicated server config file
>> Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
>> Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
>> net.cpp (960) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && 
>> cSendBufSize <= iVal
>> net.cpp (968) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && 
>> cRecvBufSize <= iVal
>> couldn't exec server.cfg
>>
>> (This is where it hangs for several minutes).
>>
>> Adding master server 68.142.72.250:27011
>> Adding master server 72.165.61.189:27011
>> L 04/09/2008 - 15:27:52: World triggered "Round_Start"
>> Connection to Steam servers successful.
>>    VAC secure mode is activated.
>> A2C_PRINT from 68.142.72.250:27011 :
>> No challenge for your address.
>> A2C_PRINT from 72.165.61.189:27011 :
>> No challenge for your address.
>> -----------------------------------------------------------------------
>>
>> I've tried searching around for "A2C_PRINT from" but not much comes up.
>>
>>
>> And when it works:
>> -----------------------------------------------------------------------
>> Auto detecting CPU
>> Using SSE2 Optimised binary.
>> Server will auto-restart if there is a crash.
>>
>> Console initialized.
>> Game.dll loaded for "Counter-Strike: Source"
>> maxplayers set to 32
>> maxplayers set to 12
>> Network: IP XXX, mode MP, dedicated Yes, ports 27090 SV / 27005 CL
>> Executing dedicated server config file
>> Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
>> Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
>> net.cpp (960) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && 
>> cSendBufSize <= iVal
>> net.cpp (968) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && 
>> cRecvBufSize <= iVal
>> couldn't exec server.cfg
>> Adding master server 72.165.61.189:27011
>> Adding master server 68.142.72.250:27011
>> Connection to Steam servers successful.
>>    VAC secure mode is activated.
>> -----------------------------------------------------------------------
>>
>> Note that -nomaster doesn't make any difference..
>>
>> Anyone know if there is a way to make this behave a bit better?
>>
>> -- 
>> Thomas Bergheim - GPG ID: 0x8BA9AAC5
>>
>> _______________________________________________
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>>     
>
>
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