Correct. I have a CS:S server that I shut down, then removed the three
bin/engine_xxx.so files from. I restarted the server and it auto-updated:
Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Source Shared Content' version 70
Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base Source Shared Sounds' version 4
Checking/Installing 'Base Source Shared Materials' version 8
Checking/Installing 'Source Dedicated Server Linux' version 94
34.89% .\bin\engine_amd.so
67.64% .\bin\engine_i486.so
100.00% .\bin\engine_i686.so
HLDS installation up to date
Then I checked those files and that IP address is still hard coded:
sr...@gamesrv1:/usr/local/srcds_1$ find ./bin -type f -exec grep
"68.142.88.34" {} \;
Binary file ./bin/engine_amd.so matches
Binary file ./bin/engine_i686.so matches
Binary file ./bin/engine_i486.so matches
- Dave
Thomas Hjorth wrote:
> Im guessing you didnt remove it hard enough. I ran these commands in
> $steamfolder/bin not $steamfolder/cstrike/bin
>
> # ls -l |grep engine_amd.so
> -rw-r--r-- 1 root root 5501661 May 12 01:44 engine_amd.so
>
> # md5sum engine_amd.so
> f60a182db21a5567b348313a58a0a7f2 engine_amd.so
>
> # strings engine_amd.so | grep "68.142.88.34:27038"
> 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038
> 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038
>
> Feel free to verify the checksum... The server is of course up2date. (I
> rebooting and everything according to standard support).
>
> anyway, blocking the IP solves the problem and causes no harm if you
> actually did remove it, which im sure you didnt.
>
> Regards, Thomas @ DSRack.com
>
> On Mon, 2009-06-15 at 10:00 -0700, Alfred Reynolds wrote:
>> That server was removed a long while ago, make sure your server is updated
>> as current binaries do not reference it.
>>
>> - Alfred
>>
>>> -----Original Message-----
>>> From: [email protected] [mailto:hlds_linux-
>>> [email protected]] On Behalf Of Thomas Hjorth
>>> Sent: Monday, June 15, 2009 12:46 AM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Broken Master server (68.142.88.34) or
>>> IP/network- please remove it
>>>
>>> I can confirm this works for me as well. The server starts up as it
>>> should though it tries to use the broken server. ->
>>>
>>> 09:41:15.875048 IP 10.10.0.111.35488 > 68.142.88.34.27038: S
>>> 692173072:692173072(0) win 5840 <mss 1460,sackOK,timestamp 3722501542
>>> 0,nop,wscale 6>
>>> 09:41:16.225855 IP 10.10.0.111.35490 > 68.142.88.34.27038: S
>>> 701074809:701074809(0) win 5840 <mss 1460,sackOK,timestamp 3722501892
>>> 0,nop,wscale 6>
>>>
>>> But Im guessing this means that the server isnt added to the master
>>> servers and would not be listed on the global browsing list?
>>>
>>> Regards, Thomas @ DSRack.com
>>>
>>>
>>> On Sun, 2009-06-14 at 23:20 -0400, Guy Watkins wrote:
>>>> If you have a Linux router, this causes the server to be rejected
>>> quickly.
>>>> iptables -A FORWARD -p tcp -d 68.142.88.34 --dport 27038 -j REJECT
>>>>
>>>> You get connection refused instead of a timeout.
>>>>
>>>> [r...@linux ~]# telnet 68.142.88.34 27038
>>>> Trying 68.142.88.34...
>>>> telnet: connect to address 68.142.88.34: Connection refused
>>>>
>>>> I don't have the hang starting my server anymore. Tried it about 30-
>>> 40
>>>> times.
>>>>
>>>> } -----Original Message-----
>>>> } From: [email protected] [mailto:hlds_linux-
>>>> } [email protected]] On Behalf Of Guy Watkins
>>>> } Sent: Sunday, June 14, 2009 9:43 PM
>>>> } To: 'Half-Life dedicated Linux server mailing list'
>>>> } Subject: Re: [hlds_linux] Broken Master server (68.142.88.34) or
>>>> } IP/network- please remove it
>>>> }
>>>> } Found more info:
>>>> } # strings *|grep "68.142.88.34:27038"
>>>> } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038
>>>> } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038
>>>> } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038
>>>> } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038
>>>> } 72.165.61.189:27030 72.165.61.190:27030 69.28.151.178:27038
>>>> } 69.28.153.82:27038 68.142.88.34:27038 68.142.72.250:27038
>>>> }
>>>> } Maybe we can "patch" the .so files ourselves?
>>>> }
>>>> } } -----Original Message-----
>>>> } } From: Guy Watkins [mailto:[email protected]]
>>>> } } Sent: Sunday, June 14, 2009 9:41 PM
>>>> } } To: 'Half-Life dedicated Linux server mailing list'
>>>> } } Subject: RE: [hlds_linux] Broken Master server (68.142.88.34) or
>>>> } } IP/network - please remove it
>>>> } }
>>>> } } I can confirm the server is not responding.
>>>> } }
>>>> } } [r...@linux ~]# netstat -a|grep 27038
>>>> } } tcp 0 1 linux.xxx:56006 68.142.88.34:27038
>>> SYN_SENT
>>>> } }
>>>> } } [r...@linux ~]# telnet 68.142.88.34 27038
>>>> } } Trying 68.142.88.34...
>>>> } } telnet: connect to address 68.142.88.34: Connection timed out
>>>> } } [r...@linux ~]#
>>>> } }
>>>> } } It looks like that IP address is hard-coded.
>>>> } } # find . -type f -exec grep "68.142.88.34:27038" {} /dev/null \;
>>>> } } Binary file ./engine_amd.so matches
>>>> } } Binary file ./engine_i686.so matches
>>>> } } Binary file ./engine_i486.so matches
>>>> } }
>>>> } }
>>>> } } Maybe Valve can access the server so they think it is working
>>> just fine.
>>>> } } But it is not. I guess that is why my server takes about 4+
>>> minutes to
>>>> } } start sometimes?
>>>> } }
>>>> } } Anyway, Valve, please look into this.
>>>> } }
>>>> } } Thanks.
>>>> } }
>>>> } } } -----Original Message-----
>>>> } } } From: [email protected]
>>> [mailto:hlds_linux-
>>>> } } } [email protected]] On Behalf Of Thomas Hjorth
>>>> } } } Sent: Sunday, June 14, 2009 6:25 PM
>>>> } } } To: [email protected]
>>>> } } } Subject: [hlds_linux] Broken Master server (68.142.88.34) or
>>>> } IP/network
>>>> } } -
>>>> } } } please remove it
>>>> } } }
>>>> } } } Hi Valve
>>>> } } }
>>>> } } } Almost 1½ years ago someone report a broken master server, as
>>> you can
>>>> } } } see here ->
>>>> } } } http://www.mail-
>>>> } } } archive.com/[email protected]/msg45641.html
>>>> } } }
>>>> } } } The server is still not responding and is still being address
>>> by the
>>>> } } } gameservers, which still causes the server to hang
>>> indefinitely.
>>>> } } }
>>>> } } } So Valve please REMOVE that broken master server from the pool,
>>> and
>>>> } } } improve the quality of your own product.
>>>> } } }
>>>> } } } I have tcpdump logs showing the problem, if you want them.
>>>> } } }
>>>> } } } Regards, Thomas @ DSRack.com
>>>> } } }
>>>> } } }
>>>> } } } _______________________________________________
>>>> } } } To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>>> } } } please visit:
>>>> } } } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>> }
>>>> }
>>>> } _______________________________________________
>>>> } To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>>> } please visit:
>>>> } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
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>>>
>>> _______________________________________________
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>> _______________________________________________
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>> please visit:
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>
>
> _______________________________________________
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--
Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177
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