Fix it like they fix clock drift?

Sorry, couldn't resist...

_______________________________________________________

Shane Arnold            -       clontar...@iinet.net.au

"For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse 
was lost. For want of a horse, the messenger was lost. For want of a messenger, 
the message was not delivered. For want of an undelivered message the war was 
lost."



Ronny Schedel wrote:
> I can confirm the server lag, it occurs since the last update when alot of 
> players are in the same area. Valve, please fix it.
>
>
>   
>> Yes I get the same, Debian etch and a half, dual quad box with pretty much
>> nothing on it.
>>
>> Any ideas? I tried pretty much everything I could think off
>>
>> - New kernel
>> - Higher / Lower FPS
>> - New Installs
>> - Seperate users for each install
>> - Insane max rates
>> - Nice / Renice
>> - Affinity
>>
>> Removed pretty much every unused process including ntp.
>>
>>
>> Any fresh suggestions would be great
>>
>>
>> -----Original Message-----
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Hutch
>> Sent: Thursday, 16 July 2009 1:14 PM
>> To: h...@list.valvesoftware.com
>> Subject: Re: [hlds] TF2 Server lag
>>
>>
>> Are you folks having server lag issues? Remember a few months back
>> there was an update, I think it was one of the ones right before the
>> sniper update. Any hoo... The update back then caused a "Time Warp"
>> type lag where you where running, then you would freeze and then it
>> will quit and you would be 298475 feet away from where you where when
>> the freeze or lag ended. I am getting that again...
>>
>> I get it under the following conditions, both boxes at The Planet:
>>
>> Windows 2003 Server / Linux Slak
>> Meta/Sourcemod Stable latest release / No Admin mods whatsoever
>> With plugins / Without plugins
>>
>> Maybe a Steam network issue?
>>
>> And there is still a server crash out there for the kiddies. Had this
>> guy (http://steamcommunity.com/profiles/76561198010232177) get on
>> last night 3am'ish and say server was going down in one minute and
>> sure enough it did.
>>
>> And yes, I tried the following noted below and it didn't help with
>> the Time Warp Lag:
>>
>> It's just a jump to the left
>> And then a step to the right
>> With your hands on your hips
>> You bring your knees in tight
>> But it's the pelvic thrust that really drives you insane,
>> Let's do the Time Warp again!
>>
>> Hutch
>>
>>
>> At 06:53 PM 7/15/2009, you wrote:
>>     
>>> Send hlds mailing list submissions to
>>>         h...@list.valvesoftware.com
>>>
>>> To subscribe or unsubscribe via the World Wide Web, visit
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>>> or, via email, send a message with subject or body 'help' to
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>>>
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>>>         hlds-ow...@list.valvesoftware.com
>>>
>>> When replying, please edit your Subject line so it is more specific
>>> than "Re: Contents of hlds digest..."
>>>
>>>
>>> Today's Topics:
>>>
>>>    1. Re: Counter-Strike 1.6 Update Available (Saul Rennison)
>>>    2. Re: Counter-Strike 1.6 Update Available (Mike Zimmermann)
>>>    3. Re: Counter-Strike 1.6 Update Available (Saul Rennison)
>>>    4. Re: Problems with the server lists? (shorec...@comcast.net)
>>>    5. Re: L4D search_key server good for only 1 use? (Robert Whelan)
>>>    6. Re: L4D Custom Campaigns + Versioning Issue (Mike O'Laughlen)
>>>    7. Re: [hlds_announce] Team Fortress 2/Dedicated Server Update (k e)
>>>
>>>
>>> ----------------------------------------------------------------------
>>>
>>> Message: 1
>>> Date: Wed, 15 Jul 2009 20:15:37 +0100
>>> From: Saul Rennison <saul.renni...@gmail.com>
>>> Subject: Re: [hlds] Counter-Strike 1.6 Update Available
>>> To: Half-Life dedicated Win32 server mailing list
>>>         <h...@list.valvesoftware.com>
>>> Message-ID:
>>>         <7305d8560907151215x134b3ad8qca1f646035422...@mail.gmail.com>
>>> Content-Type: text/plain; charset=ISO-8859-1
>>>
>>> Nice update Jason!
>>>
>>> I'm sure the Goldsrc'ers will be happy :D
>>>
>>> P.S. Update on my email from last week?
>>>
>>> Thanks,
>>> - Saul.
>>>
>>>
>>> 2009/7/15 Jason Ruymen <jas...@valvesoftware.com>
>>>
>>>       
>>>> An optional update for Counter-Strike/Condition Zero is now available.
>>>>  Please run hldsupdatetool to receive.  This update was
>>>>         
>>> previously available
>>>       
>>>> as a beta.  The specific changes are:
>>>>
>>>> Half-Life Engine
>>>> - Added -sys_ticrate command line option to allowed forced override of
>>>> ticrate
>>>> - Prevent more cases of server redirection
>>>>
>>>> CS/CZ
>>>> - Added -nobots option to allow forced override of bots on servers
>>>>
>>>> Jason
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>         
>>> ------------------------------
>>>
>>> Message: 2
>>> Date: Wed, 15 Jul 2009 14:22:52 -0500
>>> From: Mike Zimmermann <rem...@gmail.com>
>>> Subject: Re: [hlds] Counter-Strike 1.6 Update Available
>>> To: Half-Life dedicated Win32 server mailing list
>>>         <h...@list.valvesoftware.com>
>>> Message-ID:
>>>         <75cf08750907151222tc449109jc0f4282426b70...@mail.gmail.com>
>>> Content-Type: text/plain; charset=ISO-8859-1
>>>
>>> Wait, is this now? I feel like I've been traveling back and forth in HLDS
>>> time over the day. Lost style.
>>>
>>> -Mike
>>>
>>>
>>> On Wed, Jul 15, 2009 at 2:15 PM, Saul Rennison
>>>       
>> <saul.renni...@gmail.com>wrote:
>>     
>>>> Nice update Jason!
>>>>
>>>> I'm sure the Goldsrc'ers will be happy :D
>>>>
>>>> P.S. Update on my email from last week?
>>>>
>>>> Thanks,
>>>> - Saul.
>>>>
>>>>
>>>> 2009/7/15 Jason Ruymen <jas...@valvesoftware.com>
>>>>
>>>>         
>>>>> An optional update for Counter-Strike/Condition Zero is now 
>>>>> available.
>>>>>  Please run hldsupdatetool to receive.  This update was previously
>>>>>           
>>>> available
>>>>         
>>>>> as a beta.  The specific changes are:
>>>>>
>>>>> Half-Life Engine
>>>>> - Added -sys_ticrate command line option to allowed forced override 
>>>>> of
>>>>> ticrate
>>>>> - Prevent more cases of server redirection
>>>>>
>>>>> CS/CZ
>>>>> - Added -nobots option to allow forced override of bots on servers
>>>>>
>>>>> Jason
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list 
>>>>> archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>           
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>         
>>> ------------------------------
>>>
>>> Message: 3
>>> Date: Wed, 15 Jul 2009 20:26:10 +0100
>>> From: Saul Rennison <saul.renni...@gmail.com>
>>> Subject: Re: [hlds] Counter-Strike 1.6 Update Available
>>> To: Half-Life dedicated Win32 server mailing list
>>>         <h...@list.valvesoftware.com>
>>> Message-ID:
>>>         <7305d8560907151226g2db56e4dje4de094c8589b...@mail.gmail.com>
>>> Content-Type: text/plain; charset=ISO-8859-1
>>>
>>> Hehe yes this is now ;)
>>>
>>> Thanks,
>>> - Saul.
>>>
>>>
>>> 2009/7/15 Mike Zimmermann <rem...@gmail.com>
>>>
>>>       
>>>> Wait, is this now? I feel like I've been traveling back and forth in
>>>>         
>> HLDS
>>     
>>>> time over the day. Lost style.
>>>>
>>>> -Mike
>>>>
>>>>
>>>> On Wed, Jul 15, 2009 at 2:15 PM, Saul Rennison <saul.renni...@gmail.com
>>>>         
>>>>> wrote:
>>>>>           
>>>>> Nice update Jason!
>>>>>
>>>>> I'm sure the Goldsrc'ers will be happy :D
>>>>>
>>>>> P.S. Update on my email from last week?
>>>>>
>>>>> Thanks,
>>>>> - Saul.
>>>>>
>>>>>
>>>>> 2009/7/15 Jason Ruymen <jas...@valvesoftware.com>
>>>>>
>>>>>           
>>>>>> An optional update for Counter-Strike/Condition Zero is now
>>>>>>             
>> available.
>>     
>>>>>>  Please run hldsupdatetool to receive.  This update was previously
>>>>>>             
>>>>> available
>>>>>           
>>>>>> as a beta.  The specific changes are:
>>>>>>
>>>>>> Half-Life Engine
>>>>>> - Added -sys_ticrate command line option to allowed forced override
>>>>>>             
>> of
>>     
>>>>>> ticrate
>>>>>> - Prevent more cases of server redirection
>>>>>>
>>>>>> CS/CZ
>>>>>> - Added -nobots option to allow forced override of bots on servers
>>>>>>
>>>>>> Jason
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>             
>> archives,
>>     
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>
>>>>>>             
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list 
>>>>> archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>           
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>         
>>> ------------------------------
>>>
>>> Message: 4
>>> Date: Wed, 15 Jul 2009 20:08:23 +0000 (UTC)
>>> From: shorec...@comcast.net
>>> Subject: Re: [hlds] Problems with the server lists?
>>> To: Half-Life dedicated Win32 server mailing list
>>>         <h...@list.valvesoftware.com>
>>> Message-ID:
>>>
>>> <553434996.1931881247688503729.javamail.r...@sz0169a.westchester.pa.mail.co
>>>       
>> mcast.net>
>>     
>>> Content-Type: text/plain; charset=utf-8
>>>
>>> Just add a line to the server.cfg that says "heartbeat"?
>>>
>>> ----- Original Message -----
>>> From: "Olly" <oli...@gmail.com>
>>> To: "Half-Life dedicated Win32 server mailing list"
>>> <h...@list.valvesoftware.com>
>>> Sent: Wednesday, July 15, 2009 8:28:32 AM GMT -05:00 US/Canada Eastern
>>> Subject: Re: [hlds] Problems with the server lists?
>>>
>>> Try typing 'heartbeat' in the server console (without quotes) - If it 
>>> shows
>>> up (after a little wait) in the server browser, add heartbeat in the
>>> autoexec.cfg
>>>
>>>
>>>
>>>
>>> ------------------------------
>>>
>>> Message: 5
>>> Date: Wed, 15 Jul 2009 15:36:12 -0700 (PDT)
>>> From: Robert Whelan <mrrjwhe...@yahoo.com>
>>> Subject: Re: [hlds] L4D search_key server good for only 1 use?
>>> To: Zoid Kirsch <z...@valvesoftware.com>,       Half-Life dedicated Win32
>>>         server mailing list <h...@list.valvesoftware.com>
>>> Message-ID: <547035.66770...@web111504.mail.gq1.yahoo.com>
>>> Content-Type: text/plain; charset=iso-8859-1
>>>
>>> Hello Zoid,
>>>
>>> Thx for the reply, seems to be working so far. All 6 of our servers
>>> appear in the steam group and have survived 3 search key queries.
>>> There is one problem though, this is new as of today. I have 1
>>> server which runs as +mp_gamemode survival +map l4d_sv_lighthouse.
>>> Its listed in the steam group with the other 5 though the "join
>>> game" option isn't available in the steam group area so connecting
>>> to it isn't possible in that window. I can however join directly or
>>> thru the serverbrowser etc. If I switch the problem?server over to
>>> coop/versus all is fine again.
>>>
>>> In the steam group server window it shows the server and ping?though
>>> doesn't show player counts 0/4 or what modes running ie: normal,
>>> versus or survival. Hope that's not to confusing, lemme know if I
>>> can help further.
>>>
>>> Thx
>>>
>>>
>>>
>>> ________________________________
>>> From: Robert Whelan <mrrjwhe...@yahoo.com>
>>> To: Half-Life dedicated Win32 server mailing list
>>> <h...@list.valvesoftware.com>
>>> Sent: Wednesday, July 15, 2009 12:33:47 PM
>>> Subject: Re: [hlds] L4D search_key server good for only 1 use?
>>>
>>>
>>> Dude...
>>>
>>> If this is true... you rock! Kudos, restarting now...
>>>
>>> Bob
>>>
>>>
>>>
>>>
>>> ________________________________
>>> From: Zoid Kirsch <z...@valvesoftware.com>
>>> To: Half-Life dedicated Win32 server mailing list
>>> <h...@list.valvesoftware.com>
>>> Sent: Wednesday, July 15, 2009 1:03:09 AM
>>> Subject: Re: [hlds] L4D search_key server good for only 1 use?
>>>
>>> Hi Robert.
>>>
>>> We updated the master servers today to specifically correct this
>>> issue.? If you haven't restarted your server today, please do so and
>>> it should correctly work with sv_search_key and steam groups.
>>>
>>> There is a minor issue on Linux servers when using sv_search_key
>>> that they won't show up for joining again until they heartbeat at
>>> least once after the last player left which make take a few
>>> minutes.? I'll be addressing this in a future update.
>>>
>>> --
>>> /// Zoid.
>>>
>>>
>>> -----Original Message-----
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan
>>> Sent: Saturday, July 11, 2009 12:52 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] L4D search_key server good for only 1 use?
>>>
>>> It sucks royally... having?steam group servers has been useless recently
>>>
>>> related topic: [hlds] L4D Steam Group Servers
>>>
>>>
>>>
>>>
>>> ________________________________
>>> From: MjrNuT <mjr...@gmail.com>
>>> To: h...@list.valvesoftware.com
>>> Sent: Saturday, July 11, 2009 2:19:25 PM
>>> Subject: Re: [hlds] L4D search_key server good for only 1 use?
>>>
>>> I go the urge to play recently b/c of a new Addon pak to play.
>>>
>>> I report the same problem.
>>>
>>> 2 L4D servers
>>> Win2K3x64
>>> Connects fine, then have to reboot servers to connect again.
>>>
>>> What's up with that?
>>>
>>>
>>>
>>> [FLASH] MjrNuT
>>> Arise from Flames and Ash, Behold Immortality
>>>
>>> www.flamesandash.com
>>>
>>>
>>>
>>>       
>>>> ________________________________
>>>> From: Jonah Hirsch <crazydog...@gmail.com>
>>>> To: Half-Life dedicated Win32 server mailing list <
>>>> h...@list.valvesoftware.com>
>>>> Sent: Thursday, July 2, 2009 1:53:33 AM
>>>> Subject: Re: [hlds] L4D search_key server good for only 1 use?
>>>>
>>>> Well, I'm still having this issue.
>>>>
>>>> I can reboot my servers, find a server once using the search key, then
>>>>         
>> no
>>     
>>>> more.
>>>>
>>>>
>>>>         
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>>
>>> ? ? ?
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>>
>>>
>>> ------------------------------
>>>
>>> Message: 6
>>> Date: Wed, 15 Jul 2009 19:14:11 -0400
>>> From: "Mike O'Laughlen" <molaugh...@gmail.com>
>>> Subject: Re: [hlds] L4D Custom Campaigns + Versioning Issue
>>> To: Half-Life dedicated Win32 server mailing list
>>>         <h...@list.valvesoftware.com>
>>> Message-ID:
>>>         <a795b6070907151614r50d3bb86q923ae7e7f7c03...@mail.gmail.com>
>>> Content-Type: text/plain; charset=ISO-8859-1
>>>
>>> Thanks Zoid.
>>> I looked at Diput's mission file and that was causing the issue.
>>>
>>> Even excellent mappers don't RTFA:
>>>
>>> // version.  You must increment this to the next integer (whole
>>>       
>>>> numbers)every
>>>>         
>>>         // time you release an update.
>>>
>>> "Version"       "6.1"
>>>
>>>
>>>       
>>> On Wed, Jul 15, 2009 at 1:58 AM, Zoid Kirsch <z...@valvesoftware.com>
>>>       
>> wrote:
>>     
>>>> This is unfortunate.  There is a "Version" field specifically in the
>>>> mission file used to describe the campaign to matchmaking.  Note that
>>>>         
>> this
>>     
>>>> version field is an integer (as documented explicitly in the mission
>>>>         
>> file
>>     
>>>> example).  If he listed the version as "6.0" and "6.1" in the mission
>>>>         
>> file,
>>     
>>>> the integer parser will both treat them as version 6.
>>>>
>>>> If you have the authors email, let him know that using a different
>>>>         
>> integer
>>     
>>>> value in the version field will correctly prevent cross version
>>>>         
>>> joining.  It
>>>       
>>>> will also prompt users with the old version to upgrade to the new one
>>>>         
>> when
>>     
>>>> seeing friends playing on the new version.
>>>>
>>>> Future versions of Left 4 Dead will warn about invalid characters in 
>>>> the
>>>> version field.
>>>>
>>>> --
>>>> /// Zoid.
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: hlds-boun...@list.valvesoftware.com [mailto:
>>>> hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
>>>> Sent: Sunday, July 12, 2009 8:45 AM
>>>> To: Half-Life dedicated Win32 server mailing list
>>>> Subject: [hlds] L4D Custom Campaigns + Versioning Issue
>>>>
>>>> I've finally had a chance to play the Death Aboard custom campaign. 
>>>> It's
>>>>         
>> an
>>     
>>>> excellent offering, but ran into a few issues regarding the 6.0 and the
>>>>         
>> 6.1
>>     
>>>> releases (possibly other versions may have had the same issue described
>>>> below).
>>>>
>>>>
>>>>         
>> http://www.l4dmods.com/index.php?option=com_joomloads&view=package&Itemid=2&;
>> packageId=156
>>     
>>>> In Death Aboard, the author of a campaign (Diputs) has released a few
>>>> different versions of the campaign with different names for the VPK
>>>> (e.g.dthbrd61.vpk vs dthbrd6.vpk). Each VPK includes an updated 
>>>> campaign
>>>> name which includes the version number (Death Aboard 6.1).
>>>>
>>>> Just from observing my friends, users with both versions installed are
>>>>         
>> able
>>     
>>>> to click the Join button to enter the lobby, but the lobby system
>>>>         
>> somehow
>>     
>>>> gets confused and boots them.  Once my friends removed the old version
>>>>         
>> of
>>     
>>>> the campaign then everything worked as expected.
>>>>
>>>> Anyone else encounter this issue?
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>         
>>> ------------------------------
>>>
>>> Message: 7
>>> Date: Wed, 15 Jul 2009 19:52:57 -0400
>>> From: k e <mfnt...@gmail.com>
>>> Subject: Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server
>>>         Update
>>> To: Half-Life dedicated Win32 server mailing list
>>>         <h...@list.valvesoftware.com>
>>> Message-ID:
>>>         <24fac2e40907151652n3d4cbcb4pd0d5c54046aac...@mail.gmail.com>
>>> Content-Type: text/plain; charset=windows-1252
>>>
>>> this latest update...I've had to totally delete one server.dll and run the
>>> update for the 4th time to get it to work...
>>>
>>> On Wed, Jul 15, 2009 at 2:15 PM, Aj Collins <gamerzwo...@gmail.com> wrote:
>>>
>>>       
>>>> Sam,
>>>> The intertubes have been clogged. Ted tried to warn us! :P
>>>>
>>>> On Wed, Jul 15, 2009 at 10:39 AM, Olly <oli...@gmail.com> wrote:
>>>>
>>>>         
>>>>> Michiel, you seem to have a bug with your mail client. You seem to
>>>>>           
>> only
>>     
>>>> be
>>>>         
>>>>> recieving the first message of each thread.
>>>>> If you recieved (read) any other emails, you wouldn't have shown
>>>>>           
>> yourself
>>     
>>>>> up
>>>>> by sending that email ;)
>>>>>
>>>>> 2009/7/15 Michael Krasnow <mnk...@mnkras.com>
>>>>>
>>>>>           
>>>>>> I just want to say HOLY CRAP! release 1 update not 10! oh and 
>>>>>> please
>>>>>>             
>>>>> change
>>>>>           
>>>>>> your clock 0.o seriously 07
>>>>>>
>>>>>> On Wed, Jul 15, 2009 at 9:14 AM, CLAN RCR <clan...@gmail.com> 
>>>>>> wrote:
>>>>>>
>>>>>>             
>>>>>>> Poor Jason, he was probably tired.
>>>>>>>
>>>>>>> -Matt
>>>>>>>
>>>>>>> On Wed, Jul 15, 2009 at 7:56 AM, Donnie Newlove <
>>>>>>>               
>>>>>> donnie.newl...@gmail.com
>>>>>>             
>>>>>>>> wrote:
>>>>>>>>                 
>>>>>>>> Glad to see I'm not the only one getting mail from 2007. I was
>>>>>>>> thinking maybe I was going crazy.
>>>>>>>>
>>>>>>>> On Wed, Jul 15, 2009 at 1:59 PM, AJ
>>>>>>>>                 
>> King<pcmaster...@hotmail.com>
>>     
>>>>>> wrote:
>>>>>>             
>>>>>>>>> Hahaha  I Agree :D
>>>>>>>>>
>>>>>>>>> Thanks,
>>>>>>>>>
>>>>>>>>> Alex King
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>                   
>>>>>>>>>> From: supersammyfl...@gmail.com
>>>>>>>>>> Date: Wed, 15 Jul 2009 21:47:24 +1000
>>>>>>>>>> To: h...@list.valvesoftware.com
>>>>>>>>>> Subject: Re: [hlds] [hlds_announce] Team Fortress 
>>>>>>>>>> 2/Dedicated
>>>>>>>>>>                     
>>>>> Server
>>>>>           
>>>>>>>> Update
>>>>>>>>                 
>>>>>>>>>> I like how the original send dates remain the same
>>>>>>>>>>                     
>> (2007-10-26,
>>     
>>>>>>> received
>>>>>>>               
>>>>>>>> 50
>>>>>>>>                 
>>>>>>>>>> minutes ago)
>>>>>>>>>>
>>>>>>>>>> - Sam
>>>>>>>>>>
>>>>>>>>>> 2009/7/15 Alec Sanger <eclyp...@hotmail.com>
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>>>>>> accidentally spooling out every update ever released to
>>>>>>>>>>>                       
>> tf2?
>>     
>>>>>>>>>>> Thank you,
>>>>>>>>>>> Alec Sanger
>>>>>>>>>>> P: 248.941.3813
>>>>>>>>>>> F: 313.286.8945
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>                       
>>>>>>>>>>>> From: jas...@valvesoftware.com
>>>>>>>>>>>> To: h...@list.valvesoftware.com;
>>>>>>>>>>>>                         
>>>>>>> hlds_linux@list.valvesoftware.com;
>>>>>>>               
>>>>>>>>>>> hlds_annou...@list.valvesoftware.com
>>>>>>>>>>>                       
>>>>>>>>>>>> Date: Thu, 25 Oct 2007 18:34:18 -0700
>>>>>>>>>>>> Subject: [hlds] [hlds_announce] Team Fortress 
>>>>>>>>>>>> 2/Dedicated
>>>>>>>>>>>>                         
>>>>> Server
>>>>>           
>>>>>>>> Update
>>>>>>>>                 
>>>>>>>>>>>> Required updates for Team Fortress 2 and it's dedicated
>>>>>>>>>>>>                         
>>>>> servers
>>>>>           
>>>>>>> are
>>>>>>>               
>>>>>>>> now
>>>>>>>>                 
>>>>>>>>>>>> available.  Please run hldsupdatetool to update.  The
>>>>>>>>>>>>                         
>>>> specific
>>>>         
>>>>>>>> changes
>>>>>>>>                 
>>>>>>>>>>>> include:
>>>>>>>>>>>>
>>>>>>>>>>>> - Improved compatibility for direct sound
>>>>>>>>>>>> - Deathcam screenshots now move the player id panel to
>>>>>>>>>>>>                         
>> the
>>     
>>>>> lower
>>>>>           
>>>>>>>> right,
>>>>>>>>                 
>>>>>>>>>>>> and hide other hud elements until the freezecam fades
>>>>>>>>>>>> - Improved autobalance calculation code when determining
>>>>>>>>>>>>                         
>> who
>>     
>>>>> to
>>>>>           
>>>>>>>> switch
>>>>>>>>                 
>>>>>>>>>>>> - Improved networking compatibility for some routers
>>>>>>>>>>>> - Fixed a crash during level init related to model
>>>>>>>>>>>>                         
>> loading
>>     
>>>>>>>>>>>> - Fixed issues on Dustbowl and Hydro that could occur
>>>>>>>>>>>>                         
>> when a
>>     
>>>>>>> server
>>>>>>>               
>>>>>>>>>>>> emptied in the middle of a round
>>>>>>>>>>>> - Fixed a bug in the clientside player avoidance code,
>>>>>>>>>>>>                         
>> and
>>     
>>>>>>> smoothed
>>>>>>>               
>>>>>>>> it a
>>>>>>>>                 
>>>>>>>>>>>> little more
>>>>>>>>>>>> - Further crash fixes related to paged pool memory usage
>>>>>>>>>>>> - Fixed scoreboard team scores label getting cut off
>>>>>>>>>>>> - Engineer buildings now explode when the Engineer dies
>>>>>>>>>>>>                         
>>>> during
>>>>         
>>>>>>>> sudden
>>>>>>>>                 
>>>>>>>>>>>> death
>>>>>>>>>>>> - Fixed a spy backstab exploit where you could stab a
>>>>>>>>>>>>                         
>> player
>>     
>>>>> who
>>>>>           
>>>>>>> was
>>>>>>>               
>>>>>>>> not
>>>>>>>>                 
>>>>>>>>>>>> facing away from you
>>>>>>>>>>>> - Fixed flailing at the low end of the cloak meter when
>>>>>>>>>>>>                         
>> the
>>     
>>>>>> player
>>>>>>             
>>>>>>>> gets
>>>>>>>>                 
>>>>>>>>>>>> uncloaked automatically
>>>>>>>>>>>> - Fixed texture detail level setting "Very high" not
>>>>>>>>>>>>                         
>> being
>>     
>>>>>>> preserved
>>>>>>>               
>>>>>>>>>>>> - Improved various error messages, and added links to
>>>>>>>>>>>>                         
>>>>>> steampowered
>>>>>>             
>>>>>>>>>>>> support pages
>>>>>>>>>>>> - Fixed scoring problem where destroying a buildable
>>>>>>>>>>>>                         
>> added a
>>     
>>>>>>> phantom
>>>>>>>               
>>>>>>>>>>>> point, not attributed to any scoring bucket but still
>>>>>>>>>>>>                         
>>>> included
>>>>         
>>>>>> in
>>>>>>             
>>>>>>>> total
>>>>>>>>                 
>>>>>>>>>>>> score
>>>>>>>>>>>> - Fixed honeypot server problems
>>>>>>>>>>>> - Fixed a rare crash caused by a medigun losing its 
>>>>>>>>>>>> owner
>>>>>>>>>>>> - Fixed an exploit that allowed disconnected medics to
>>>>>>>>>>>>                         
>>>>> continue
>>>>>           
>>>>>>>>>>>> ubercharging their target until they timed out
>>>>>>>>>>>> - TeamMenu now disables the spectate button if
>>>>>>>>>>>>                         
>>>>>> mp_allowspectators
>>>>>>             
>>>>>>> is
>>>>>>>               
>>>>>>>>>>>> zero
>>>>>>>>>>>> - Added a missing "cannot_be_spectator" localization
>>>>>>>>>>>>                         
>> string
>>     
>>>>>>>>>>>> - Re-added class count numbers above class buttons for
>>>>>>>>>>>>                         
>>>>> non-zero
>>>>>           
>>>>>>>> classes,
>>>>>>>>                 
>>>>>>>>>>>> in addition to the class images
>>>>>>>>>>>> - Removed prefixes (tc_, ctf_, etc.) from map names in
>>>>>>>>>>>>                         
>>>> various
>>>>         
>>>>>>>> places
>>>>>>>>                 
>>>>>>>>>>>> where they're printed
>>>>>>>>>>>> - Fixed some edge cases where grenades could go through
>>>>>>>>>>>>                         
>>>> player
>>>>         
>>>>>> or
>>>>>>             
>>>>>>>>>>>> buildings
>>>>>>>>>>>> - Fixed rocket/grenade explosions being able to impart
>>>>>>>>>>>>                         
>>>> damage
>>>>         
>>>>>>>> through
>>>>>>>>                 
>>>>>>>>>>>> thin ceilings
>>>>>>>>>>>> - The Engineer's "build X" commands will now behave
>>>>>>>>>>>>                         
>> properly
>>     
>>>>>> when
>>>>>>             
>>>>>>>> bound
>>>>>>>>                 
>>>>>>>>>>>> directly to keys
>>>>>>>>>>>>
>>>>>>>>>>>> Jason
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> hlds_announce mailing list
>>>>>>>>>>>> hlds_annou...@list.valvesoftware.com
>>>>>>>>>>>>
>>>>>>>>>>>>                         
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_announce
>>>>         
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>                         
>> list
>>     
>>>>>>>> archives,
>>>>>>>>                 
>>>>>>>>>>> please visit:
>>>>>>>>>>>                       
>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>>>>>>                         
>>>>>>>>>>>                       
>>>>> _________________________________________________________________
>>>>>           
>>>>>>>>>>> Hotmail? has ever-growing storage! Don?t worry about
>>>>>>>>>>>                       
>> storage
>>     
>>>>>> limits.
>>>>>>             
>>>>>>>>>>>                       
>> http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutoria
>> l_Storage_062009
>>     
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>                       
>> list
>>     
>>>>>>> archives,
>>>>>>>               
>>>>>>>>>>> please visit:
>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>>>>>
>>>>>>>>>>>                       
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>                     
>>>>>> archives,
>>>>>>             
>>>>>>>> please visit:
>>>>>>>>                 
>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>>>>                     
>>>>>>>>>                   
>> _________________________________________________________________
>>     
>>>>>>>>> Get the best of MSN on your mobile
>>>>>>>>> http://clk.atdmt.com/UKM/go/147991039/direct/01/
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>                   
>>>>>> archives,
>>>>>>             
>>>>>>>> please visit:
>>>>>>>>                 
>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>>>
>>>>>>>>>                   
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>                 
>>>>> archives,
>>>>>           
>>>>>>>> please visit:
>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>>
>>>>>>>>                 
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>               
>>>> archives,
>>>>         
>>>>>>> please visit:
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>
>>>>>>>               
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>             
>> archives,
>>     
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>
>>>>>>             
>>>>>
>>>>> --
>>>>> Sent from Olly's SEGA Game Gear
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list 
>>>>> archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>           
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>         
>>> ------------------------------
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>>
>>> End of hlds Digest, Vol 17, Issue 49
>>> ************************************
>>>       
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>     
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>   


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