I think Valve broke it good..

debug.log:
----------------------------------------------
CRASH: Wed Aug 26 08:27:09 BST 2009
Start Line: ./srcds_i686 -console -game cstrike +map de_dust2 +maxplayers
33 -ip x.x.x.x -port 27015 -tickrate 100 -autoupdate -debug
#0  0x00000000 in ?? ()
No symbol table info available.
End of Source crash report
----------------------------------------------


--------------------------------------------------------------

Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Source Shared Content' version 72


Checking/Installing 'Base Source Shared Models' version 4


Checking/Installing 'Base Source Shared Sounds' version 4


Checking/Installing 'Base Source Shared Materials' version 8


Checking/Installing 'Source Dedicated Server Linux' version 95


HLDS installation up to date

Console initialized.
Segmentation fault (core dumped)
Cannot access memory at address 0xf7f32668
Cannot access memory at address 0xf74116b4
/home/xxxx/PUBLIC-SRCDS/debug.cmds:3: Error in sourced command file:
Cannot access memory at address 0xf7f32668
email debug.log to li...@valvesoftware.com
Wed Aug 26 08:26:42 BST 2009: Server restart in 10 seconds

-------------------------

Ubuntu server 64bit.
 2.6.27-14-server #1 SMP Tue Aug 18 18:03:08 UTC 2009 x86_64 GNU/Linux


-- 
Alistair Cockeram

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to