I think Valve broke it good..
debug.log: ---------------------------------------------- CRASH: Wed Aug 26 08:27:09 BST 2009 Start Line: ./srcds_i686 -console -game cstrike +map de_dust2 +maxplayers 33 -ip x.x.x.x -port 27015 -tickrate 100 -autoupdate -debug #0 0x00000000 in ?? () No symbol table info available. End of Source crash report ---------------------------------------------- -------------------------------------------------------------- Auto detecting CPU Using SSE2 Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Updating server using Steam. Checking bootstrapper version ... Updating Installation Checking/Installing 'Counter-Strike Source Shared Content' version 72 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Source Dedicated Server Linux' version 95 HLDS installation up to date Console initialized. Segmentation fault (core dumped) Cannot access memory at address 0xf7f32668 Cannot access memory at address 0xf74116b4 /home/xxxx/PUBLIC-SRCDS/debug.cmds:3: Error in sourced command file: Cannot access memory at address 0xf7f32668 email debug.log to li...@valvesoftware.com Wed Aug 26 08:26:42 BST 2009: Server restart in 10 seconds ------------------------- Ubuntu server 64bit. 2.6.27-14-server #1 SMP Tue Aug 18 18:03:08 UTC 2009 x86_64 GNU/Linux -- Alistair Cockeram _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux