I would much prefer servers dedicated to idling (be it ingame or otherwise) than players bitching on a popular 24/7 server because someone has an item they don't. It keeps them from using up my most popular servers' resources and keeps my players happy. From a server operator (as in a real server operator, not a sourcemod-user like most "admins") it doesn't phase me whether idlers use an external program or a TF2 machine, as long as they aren't wasting mine and my players time and resources.
If VALVe were to somehow punish or abolish the use of achievement_idle and similar, well, I'd be one pissed off mofo that's for sure... Nightbox wrote: > Then there will be dedicated achievement_idle servers. :) > > 2009/9/4 Evaldas, GameConnect <hlds_li...@gameconnect.lt> > > >> Oh... com on... Just change the way items are earned. For example, items >> are >> not earned when player is in spectator mode. Or items will not be given, >> when player plays in listen server. Yesterday I was doing some screenshots >> on listen server as "scout" and killed myself. Guess what? I've earned an >> item. So. basically, I'm a cheater yes? >> >> So I would recommend valve to update the way things are earned. >> >> 1. No achievements on listen server; >> 2. No items on spectator mode; >> >> Evaldas, >> GameConnect, Lithuania >> www.gameconnect.lt >> >> >> ----- Original Message ----- >> From: "FPSB | Goerge" <brutalgoerge...@gmail.com> >> To: "Half-Life dedicated Linux server mailing list" >> <hlds_linux@list.valvesoftware.com> >> Sent: Thursday, September 03, 2009 2:00 AM >> Subject: Re: [hlds_linux] Team Fortress 2 Update Available >> >> >> >>> now people are going to idle on normal servers... GG valve >>> >>> On Wed, Sep 2, 2009 at 4:56 PM, Nightbox >>> <alexandrualexa...@gmail.com>wrote: >>> >>> >>>> http://www.tf2.com/post.php?id=2787 >>>> >>>> Anti Idle... >>>> >>>> 2009/9/3 Jason Ruymen <jas...@valvesoftware.com> >>>> >>>> >>>>> A required update for Team Fortress 2 is now available. Please run >>>>> hldsupdatetool to receive it. The specific changes include: >>>>> >>>>> - Fixed "not on camera object" particle effects appearing while >>>>> >>>> spectating >>>> >>>>> in-eyes, and not appearing when in thirdperson >>>>> - Fixed inventory bug that caused some item pickups not to be shown >>>>> - Added support for client explanations of backend inventory >>>>> manipulation >>>>> >>>>> Jason >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux