When you say one by one, do you mean over time? Or immediately after adding them?
Sound like maybe a plugin or cvar issue.* *On 17/06/2010 4:57 PM, Claudio Beretta wrote: > I tried adding 8 bots by issuing the tf_bot_add 8 RCON command: the bots are > immediately added but then they automatically kicked one by one. > When the map changes they are added back by the engine. You can kick them > via RCON, but they join again. > I had to restart a full server to stop this behavior. > What's going on? > > > On Thu, Jun 17, 2010 at 1:59 AM, Jason Ruymen<jas...@valvesoftware.com>wrote: > > >> An optional update for Team Fortress 2 is now available. Please run >> hldsupdatetool to receive the update. The specific changes include: >> >> Engine: >> - Fixed crash in SourceTV relay >> >> Team Fortress 2" >> - Fixed blood splashes not appearing on bullet hits >> - Fixed Achievement dialog text being cut off for certain resolutions >> - TFBot Changes: >> -Medics now respond when nearby humans call for Medic >> - If a Medic Bot is healing you and has an ÜberCharge ready, use the >> voice commands "Go go go!" or "Activate Charge!" to force the Bot to >> activate the ÜberCharge >> >> Jason >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux