Hi !

We have exactly the same problem : a lot of lag on our server and have to switch Steam to english...
Anyone,  a solution ?


Le 20:59, Flubber a écrit :
A lot of people on our server, complain about TF2, crashing (have to switch
steam to english, to limit the number of crash) others are complaining about
extreme lagging, since the update.

2010/7/14 Shane Arnold<clontar...@iinet.net.au>

Solution: specify these in the commandline or in a server cfg file
(+motdfile and +mapcyclefile)


On 14/07/2010 3:29 PM, Daniel Vogel wrote:

God damned, again this update didn't back up the old mapcycle.txt and
maplist.txt>:(

On 14 July 2010 06:04, Jet bomb24<jet_bom...@hotmail.com>   wrote:


"Increased the resilience of client/server data table mismatches when
playing back demos. This will make most old demo files playable again, but
with potential visual side effects."
Yay! Thank You.<3 :)
Jetbomb24
President (GDC)
United National
Industries_____________________________________________________
Over 2500 days of service in DJO (and still don't know which way to point
the TIE)

***END TRANSMISSION***





From: jas...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Date: Tue, 13 Jul 2010 16:51:25 -0700
Subject: [hlds_linux] Team Fortress 2 Update Available

A required update to Team Fortress 2 is now available.  Please run
hldsupdatetool to receive the update.  The specific changes include:

Engine:
  - Increased the resilience of client/server data table mismatches when
playing back demos. This will make most old demo files playable again, but
with potential visual side effects.

Team Fortress 2:
  - Updated CP_Coldfront
       - Added map to the default mapcycle and motd files.
       - Fixed a server crash issue related to increased maxplayer
servers.
       - Fixed a couple Engineer building exploits.
  - Updated the localization files.
  - Improved the performance of the critboost particle effect.
  - Fixed a server crash related to carrying buildings at round start.
  - Fixed players picking up buildings before a round has started.
  - Fixed an exploit where Engineers could create level 3 mini-sentries.

Jason


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