You should be using sv_pure 2 unless you *really* need to have custom skins.

On 27/08/2010 1:41 PM, Hendrik Schumann wrote:
MatHacks are pretty common in Source engine games, just google "TF2
Mathack".
The only countermeasure would be valve implementing a check to prevent
wall/player model textures from using $ignorez like the Insurgency mod team
did or by using a strict sv_pure whitelist on your server, which can break
custom models.

On Fri, Aug 27, 2010 at 7:32 AM, clad iron<cladi...@gmail.com>  wrote:

Someone has pointed this out to me, (i haven't tested) but think Valve may
need to look into this.

Here is a quote from the guy.

I just took the vmt file that is the refernce for the glass wall and copied
it into the proper directories and renamed it to the vmt of the mat I
wanted
to be glass, when it loads that vmt for the material the vmt points to the
glass vtf file. boom its see thru
All you really have to do is load the map in hammer and find which walls
you
want to be see thru then write down the name and path of the materials used
then use that glass vmt for the real ones


The guy and i were talking about how could someone still be hacking on our
server with KAC running.

Is there a fixable solution to this ?
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