Server-side it is, client-side it's not.

/Chris

Den 16/01/2011 kl. 19.46 skrev Marco Padovan:

> isn't it possible to change fps_max directly from rcon? Oo
> 
> Il 16/01/2011 19:40, ics ha scritto:
>> For the others than L4D1&2 series, you can only controll it when you apply 
>> it to the server startline (as in +fps_max 500). It cannot be changed on the 
>> fly.
>> 
>> -ics
>> 
>> 16.1.2011 18:58, Никита Булаев [Nikita Bulaev] kirjoitti:
>>> Well, in fact I mean control fps_max not for L4D2 only servers, but
>>> mostly all other Source servers - TF2, CSS, DOD:S.
>>> 
>>> 2011/1/16<hlds_linux-requ...@list.valvesoftware.com>:
>>>> 1. Propably not
>>>> 2-3. Fps_max does not exist as server convar. Server FPS is limited on
>>>> L4D2 to 30 max, there is no control over it.
>>>> 
>>>> -ics
>>>> 
>>>> 
>>>> 16.1.2011 11:00, ?????? ?????? [Nikita Bulaev] kirjoitti:
>>>>> Hello, friends!
>>>>> 
>>>>> I've got 2 questions:
>>>>> 
>>>>> 1) Will sv_password be fixed in L4D2 someday? And what is the way to
>>>>> make private server with password for L4D2 for now?
>>>>> 2) How can I control fps_max of server without rcon and rcon_password?
>>>>> Is there someting like Source query to find out current fps_max?
>>>>> 
>>>>> Thanx =))
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