No, that's the point.

The TF2 client sees full via server browser and says lol nope when you try
to join, connect via console bypasses that check, and puts you in the 25th
slot.



On Wed, Jul 6, 2011 at 4:43 PM, Peter Reinhold <peter_va...@reinhold.dk>wrote:

> And, tonight I could actually test, as my server was filled up.
>
> Just to clarify, when running with 26 slots and sv_visiblemaxplayers set to
> 24 (2 hidden slots) the players with reserved slots (ie, admins) have to
> connect using the console connect command?
>
> When trying to join via the serverbrowser, it states server full, 24/24.
>
> Is there a way around this?
>
>
>  Even if you set your max players to 25, you only get a small penalty with
>> matchmaking (31 is the max penalty, with 32 players excluding you from
>> matchmaking)
>>
>> (i do the same though, 24 and some slots for admins)
>>
>> On Wed, 06 Jul 2011 12:41:42 +0200, Peter Reinhold
>> <peter_va...@reinhold.dk>
>> wrote:
>>
>>> On Tue, 05 Jul 2011 12:22:58 +0200, Peter Reinhold wrote:
>>>
>>>  Due to the recent influx of players caused by Valve making TF2 F2P,
>>>> i've started looking into reserving slots for our admins.
>>>>
>>>
>>> Thanks for all the great advice, I went with sv_visiblemaxplayers in
>>> combination with Sourcemod reserved slots, and it seems to be working
>>> perfectly.
>>>
>>>
>>> /Peter
>>>
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>
>
>
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