hi all.
cl_interp at the client after a connection to linux dedicated server it is always maintained in the same value after changelevel map or client retry, even if in the course of game to replace cl_interp after change map it returns to a reference value. On windows server it is not maintained. On what of servers there is a bug? on windows or on linux? thanks. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux