We have private tf2 servers eating 1200mb of ram...

Such an high memory usage isn't due to (not) statically linked
libraries... but it's caused by bugged source tv the is leaking so much
ram .......

Il 12/08/2011 03:53, Jesse Molina ha scritto:
>
> Before mutli-core CPUs became prevalent, memory usage probably wasn't
> much of a concern, but now it is, because you can stack so many more
> srcds servers on a single host.
>
> I bought a cheap 6-core AMD CPU for under $200 and run about eight
> public srcds servers on it, and a couple extra private/test servers. 
> It has 4GB of RAM right now, but I may need more soon.  Some of our
> TF2 services are taking up 500MB each.
>
>
>
> Carl wrote:
>> I guess this is a dumb question, but why doesn't Valve statically link
>> against the libraries they use? Wouldn't that solve the problem at a
>> slight overhead in memory for server admins?
>>
>> On 8/11/2011 7:51 PM, Fletcher Dunn wrote:
>>> No Orange Box update today. The one we wanted to release includes new
>>> steam binaries, and they require new versions of libstdc++.so. Many
>>> older linux distributions commonly in use do not have the proper libs,
>>> and they aren't available simply by installing a package. So releasing
>>> it as is would be very disruptive. Figuring out the best way to
>>> package it to create minimum disruption, and get it tested, is taking
>>> longer than expected.
>>>
>>> Your humble servant,
>>> - Fletch
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>>
>>
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