Same thing here.

#0  0x00020014 in ?? ()
#1  0xf7625489 in __lll_lock_wait () from /lib32/libpthread.so.0
#2  0xf762062b in _L_lock_500 () from /lib32/libpthread.so.0
#3  0xf7620451 in pthread_mutex_lock () from /lib32/libpthread.so.0
#4  0xefc4964c in google_breakpad::ExceptionHandler::SignalHandler(int,
siginfo*, void*) () from bin/crashhandler.so
#5  <signal handler called>
#6  0xefbe93c3 in ?? ()
#7  0xed506ab8 in ?? ()
Backtrace stopped: previous frame inner to this frame (corrupt stack?)


On Tue, Aug 16, 2011 at 12:44 PM, <vin...@mytechzone.de> wrote:

> Hello,
>
> thank you for helping me. And sorry for my bad english!
>
>
> @ Marco Padovan
>
> We checked the resources many times and there enought resources for over 10
> servers. We tried it with 3/5 and 8 servers.
>
> The second question is a bit difficult to answer. The crashes appeared
> after a while when i created a new linux server. But the bug appeared
> everytime i tried it since february.
>
> The server is a openvz server.
>
>
> @Drogen Viech
>
> Here ist the Console Log!
>
> Using default binary: ./srcds_linux
> Server will auto-restart if there is a crash.
> WARNING: Failed to locate steam binary.
> WARNING: Could not locate steam binary:, ignoring.
> Running a benchmark to measure system clock frequency...
> Finished RDTSC test. To prevent the startup delay from this benchmark, set
> the environment variable RDTSC_FREQUENCY to 2266.000000 on this system.
> This value is dependent upon the CPU clock speed and architecture and should
> be determined separately for each server. The use of this mechanism for
> timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
> Using breakpad minidump system
> Using breakpad crash handler
>
> Console initialized.
> Game.dll loaded for "Counter-Strike: Source"
> Setting breakpad minidump AppID = 240
> Forcing breakpad minidump interfaces to load
> Looking up breakpad interfaces from steamclient
> Calling BreakpadMiniDumpSystemInit
> Installing breakpad exception handler for appid(240)/version(4651)
> maxplayers set to 32
> Unknown command "r_decal_cullsize"
>
> maxplayers set to 32
> Network: IP 62.xxx.xxx.xxx, mode MP, dedicated Yes, ports 27080 SV / 27005
> CL                       <------ ip deleted
>
> qhull precision error: Only 4 facets remain.  Can not merge another
> pair.  The convexity constraints may be too strong.  Reduce the
> magnitude of 'Cn' or increase the magnitude of 'An'.  For example,
> try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
> ConVarRef room_type doesn't point to an existing ConVar
> Executing dedicated server config file
> Attempted to create unknown entity type info_ladder!
> Can't init info_ladder
> Looking up breakpad interfaces from steamclient
> Calling BreakpadMiniDumpSystemInit
> Failed to load Steam ServiceServiceStart: failed to startexec: couldn't
> exec server.cfg
> Connection to Steam servers successful.
>  VAC secure mode is activated.
>
>
>
>
>
>
>
> -----Ursprüngliche Nachricht----- From: Drogen Viech
> Sent: Tuesday, August 16, 2011 8:14 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Bad Servercrashs at linuxserver
>
>
> Could you rather copy the console output the server gives you? The log
> above is hardly useful
>
> Am 16. August 2011 19:29 schrieb  <vin...@mytechzone.de>:
>
>> Following Question is in german and in english.
>>
>>
>> I have a big problem with my Counter Strike servers.
>> After hours they are all crashing down. They are all running on a virtual
>> server with a linux as operating system (at the moment it is Debian).
>> After crashing down it creates the following log file.
>> I tried to start our servers without any plugin´s, addons or settings but
>> they still crashed down after few hours.
>> First I thought that our system is the course of these problems so I
>> switched between different linux systems. (Ubuntu, CentOS and Debian). But
>> that didn´t work.
>> Then I toke an other virtual server but there was the same problem with
>> the same log file.
>>
>> I really need help! I don´t know what i can do now.
>>
>>
>>
>> Thank you,
>> Vinlow
>>
>> [2011-03-08 23:44:58][0,0] : Log session started
>> [2011-03-08 23:44:58][0,0] : SetSteamID( [A:1:0:0] )
>> [2011-03-08 23:44:58][1,2] : Connect() starting connection
>> (eNetQOSLevelLow, 69.28.145.171:27017, UDP)
>> [2011-03-08 23:44:58][1,2] : ConnectionCompleted() (208.111.133.84:27017,
>> UDP)
>> [2011-03-08 23:44:59][1,2] : RecvMsgClientLogOnResponse() : 'OK'
>> [2011-03-08 23:56:22][0,0] : ConnectionDisconnected('I/O Operation
>> Failed') : 'OK' (208.111.133.84:27017, UDP)
>> [2011-03-08 23:56:22][0,0] : CUDPConnection::OnFailedSend() failure info
>> pending unsent: 0, unacked sent: 1, our seq sent: 32
>> message pending type 6, packets 1, seq [32, 32], first unacked: 32, size
>> 48
>> [2011-03-08 23:56:22][0,0] : StartAutoReconnect() will start in 13 seconds
>> [2011-03-08 23:56:35][1,6] : Connect() starting connection
>> (eNetQOSLevelLow, 69.28.145.171:27017, UDP)
>> [2011-03-08 23:56:40][1,6] : ConnectFailed('Connection Failed') (
>> 69.28.145.171:27017, UDP)
>> [2011-03-08 23:56:40][0,0] : StartAutoReconnect() will start in 19 seconds
>> [2011-03-08 23:56:59][1,8] : Connect() starting connection
>> (eNetQOSLevelLow, 69.28.145.171:27017, UDP)
>> [2011-03-08 23:57:04][1,8] : ConnectFailed('Connection Failed') (
>> 69.28.145.171:27017, UDP)
>> [2011-03-08 23:57:04][0,0] : StartAutoReconnect() will start in 43 seconds
>> [2011-03-08 23:57:47][1,10] : Connect() starting connection
>> (eNetQOSLevelLow, 69.28.145.171:27017, UDP)
>> [2011-03-08 23:57:52][1,10] : ConnectFailed('Connection Failed') (
>> 69.28.145.171:27017, UDP)
>> [2011-03-08 23:57:52][0,0] : StartAutoReconnect() will start in 34 seconds
>> [2011-03-08 23:58:26][1,12] : Connect() starting connection
>> (eNetQOSLevelLow, 69.28.145.171:27017, UDP)
>> [2011-03-08 23:58:31][1,12] : ConnectFailed('Connection Failed') (
>> 69.28.145.171:27017, UDP)
>> [2011-03-08 23:58:31][0,0] : StartAutoReconnect() will start in 65 seconds
>> [2011-03-08 23:59:36][1,13] : Connect() starting connection
>> (eNetQOSLevelLow, 69.28.145.171:27017, TCP)
>> [2011-03-08 23:59:37][1,13] : ConnectionCompleted() (69.28.145.171:27017,
>> TCP)
>> [2011-03-08 23:59:37][1,13] : RecvMsgClientLogOnResponse() : 'OK'
>>
>>
>> In German:
>>
>> Guten Tag,
>>
>> ich habe nun seit einer längeren Zeit ein Problem mit meinen Servern und
>> bin verzweifelt. Ich benutze einen VServer mit einem Linux Betriebsystem
>> (momentan Debian). Darauf habe ich mehere Counter Strike Dedicated Server
>> installiert. Anfangs funktionierten diese noch gut aber nach eingen Stunden
>> stürtzen die Server ab und brachten den ganzen Server dazu sich auszuhängen.
>> Dabei liefert er angehängte Fehlermeldung.
>> Erst dachte ich einer unserer Server-Plugins verursachte dies deshalb habe
>> ich alle Server gelöscht und nur pure Server ohne irgendwelche Zusätze
>> gestartet. Dies brachte leider keine Besserung. Daraufhin habe ich das
>> Bertriebsystem gewechselt.
>>
>> Sowohl bei Ubuntu als auch bei CentOS und Debian gab es den selben Fehler
>> mit der selben Fehlermeldung.
>> Daraufhin dachte ich dass evtl. die Beschränkungen welche unser
>> Servernabieter eingestellt hatte den Server blockieren. Also wechselte ich
>> den Serveranbieter und probierten das Selbe auf einem neuen Server aus.
>> Leider brachte selbst diese Maßnahme keinen Erfolg. Die Server blieben ein
>> wenig länger online aber nach wenigen Stunden stürtzen wieder alle ab und
>> der Vserver mit dazu.
>>
>> Ich bitte nun dringenst um Hilfe da ich nun wirklich alles in unserer
>> Macht stehende getan habe.
>> ______________________________**_________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>
>>
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>
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>
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