Just a tiny fix for running the game from the Steam client.

> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of C Szabo
> Sent: Monday, September 26, 2011 1:33 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released
> 
> 
> Nice, Is there anything new since last beta?
> 
> > From: alf...@valvesoftware.com
> > To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> > Date: Mon, 26 Sep 2011 20:28:34 +0000
> > Subject: [hlds_linux] Half-Life 1 Dedicated server update released
> >
> > An update to the Half-Life 1 dedicated server has been released. This
> update applies to Counter-Strike 1.6, Condition Zero, Team Fortress
> Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet
> and Death match classic.
> >
> > The update is optional but contains exploit fixes so it is highly
> recommended.
> >
> > This release is setting public the beta we have been running
> recently, the changes that have accrued since the last public release
> are:
> >
> > - Added sv_logsecret support
> > - Added sv_filetransfermaxsize to limit the size of a file the game
> server will try to send to a client
> > - Added halflife.wad and xeon.wad to the not allowed to download to a
> client list
> > - Increased max heapsize of 128mbyte for the dedicated server,
> default to 40mb still
> > - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still
> allow local downloads
> > - changed motd_write to only work if the process is running an active
> server and the command is from the console
> > - prevented several client redirection exploits when connecting to a
> server
> > - Changed "Non-sprite set to glow!\n" debug console output to be dev
> only
> > - Implemented new crash reporting system, now with Linux support.
> >
> >
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