Hi,

uhm....why was all (CS:S) moved from orangebox to css?
Is it now right to suppose that all my addons, maps has to be woved to
the new path?

On Fri, Oct 14, 2011 at 8:18 AM, Jesse Molina <je...@opendreams.net> wrote:
>
> Feedback here
>
> Linux AMD64 Debian unstable, game is TF2.
>
> CPU usage is relatively way down.  I will have to watch my aggregate graphs
> tomorrow, but brief inspection of htop and current graphs show CPU usage is
> down for the given player load.  Hard to tell if more cores are being used
> because I've got six cores and many different servers running.
>
> Choke where I've got a client ping of about 70ms on a loaded 24 player
> server is also down.  This is a very positive change.
>
> I don't even know what to say about the css files mess.  It's like mushroom
> community management.  Throw shit on em and let them figure it out on their
> own.
>
>
>
> Kigen wrote:
>>
>> The threading is designed to make the server more responsive.  Not
>> lowering CPU usage.
>>
>> On Thu, Oct 13, 2011 at 8:37 PM, 1nsane<1nsane...@gmail.com>  wrote:
>>>
>>> Could someone from Valve elaborate on the server threading?
>>>
>>> I have at least 40% CPU free per core almost always. Would this threading
>>> allow me to run more servers now, or is it for just a couple things like
>>> say
>>> the queued packet thread?
>>>
>
> --
> # Jesse Molina
> # Mail = je...@opendreams.net
> # Page = page-je...@opendreams.net
> # Cell = 1.602.323.7608
> # Web  = http://www.opendreams.net/jesse/
>
>
>
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