It's pointless to quell them when they can just make a new group/server but
I can't imagine it's a painless process, there probably is some large hit
in traffic (as if they get any 'real' traffic anyways).

What is the point in running servers like this? I'm actually interested in
how fooling people to come to your servers does you any good - do they
somehow monetize stupid people?

On Fri, May 18, 2012 at 2:07 PM, m33crob <ad...@m33crob.com> wrote:

> This seems kind of pointless, no?
>
> TF2 doesn't have group functions.  This leads me to believe that there is a
> back end ban on anyone in the group(s) from registering servers and using
> QuickPlay. This would be unfair to the innocent casualties; but also would
> seem that they could just leave the group and register, or just create a
> new steam account that is not part of the groups to get around it...
>
> Perhaps there is better system in place that VALVe is not telling us
> about?....
>
> On Fri, May 18, 2012 at 11:44 AM, doc <drga...@gmail.com> wrote:
>
> > STRIKE DOWN THE UNCLEAN
> > PURGE THE SINNERS.
> >
> > On Thu, May 17, 2012 at 5:22 PM, Fletcher Dunn
> > <fletch...@valvesoftware.com>wrote:
> >
> > > Last week the TF2 team banned some server groups that were in violation
> > of
> > > the Policy of Truth.
> > >
> > > We received numerous complaints from server operators about a handful
> of
> > > servers, and we investigated those reports.  Any action we have taken
> was
> > > based upon violations that we witnessed firsthand.
> > >
> > > Bans are applied to the group itself, not to any particular IP address
> > > range.
> > >
> > > These bans will last 6 weeks.
> > >
> > > Thank you,
> > > The Team Fortress Team
> > > _______________________________________________
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> >
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