We had a round where it was just a sentry buster, but it just glitched out and disappeared, but the beeping of the infernal thing continued for the rest of the game.
On Wed, Aug 15, 2012 at 9:35 PM, Ross Bemrose <rbemr...@gmail.com> wrote: > So, I was just playing a game of MvM on mvm_coaltown when we lost a wave > by a tank inserting a bomb (it was the last enemy). > > We were advanced to the next round, but the server started bugging out > immediately afterwards. I'm not sure if this was intended, but it > apparently spawned 8 Medics all healing one Heavy and the server started > stuttering immediately afterwards. > > I believe we only had 6 players connected at the time, and the same ran > fine before that, including a complete map of mvm_decoy. > > Of course, there's also the "server shows players out of 32" bug. > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux