Thanks for that cvar - that's been a small "want" for a while now!

On Fri, Oct 26, 2012 at 10:59 AM, ics <i...@ics-base.net> wrote:

> That quickplay FAQ says:
>
> "The quickplay system looks at the max reported number of players. (It
> does not check any tags.)"
>
> So it does look tags now after all.
>
> -ics
>
> 26.10.2012 20:40, Fletcher Dunn kirjoitti:
>
>  Hello!
>>
>> Here are some details for how to configure your server to receive
>> quickplay traffic.
>>
>> First, the general requirements and scoring systems have not changed.
>>  (Your server must have an account and advertise the _registered tag, will
>> be penalized or excluded for certain rule changes, etc).  Details are here:
>> https://support.steampowered.**com/kb_article.php?ref=2825-**AFGJ-3513<https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513>
>>
>> This year the quickplay UI will offer players two choices for Halloween:
>>
>> 1.) Halloween 2012.  Servers exclusively running the new map 24/7.
>> 2.) Halloween mix.  Servers running a mix of all the Halloween maps.
>>
>> At any given time, your server can only be in one pool or the other.
>>  Valve will be running servers in both pools.
>>
>> Your server will be placed in pool #1 if:
>> * You advertise the tag "event247"; and
>> * You are running the new map "koth_lakeside_event".
>>
>> Your server will be placed in pool #2 if:
>> * You advertise the tag "eventmix"; and
>> * You are running one of the four Halloween maps.
>>
>> The eligible Halloween maps are:
>>         koth_harvest_event
>>         cp_manor_event
>>         koth_viaduct_event
>>         koth_lakeside_event
>>
>> If you don't set one of the two tags, you won't get any quickplay traffic!
>>
>> Also, I'd like to mention a new convar that has been added,
>> mp_mapcycle_empty_timeout_**seconds, which will cause your server to
>> cycle the map if it has been empty for a certain period of time.
>>
>> - Fletch
>>
>>
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>
>
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