Yes but that's not how MvM works right now, from what I've understood.

On Wed, Nov 14, 2012 at 9:46 AM, ics <i...@ics-base.net> wrote:

> L4D style mobs are implemented in TF2, i see no reason why there couldn't
> be more (ro)bots on screen than 26 bot slots in MvM. These cvars suggest as
> such:
>
> tf_halloween_zombie_damage - discerns how much damage each melee hit deals
> tf_halloween_zombie_mob_spawn_**count - how many zombies should spawn in
> a mob
> tf_halloween_zombie_mob_spawn_**interval - how long between spawn waves
> tf_halloween_zombie_mob_speed - the speed the zombies travel at
>
> -ics
>
>
> 13.11.2012 23:48, doc kirjoitti:
>
>> Each bot in the game is taking up one slot, there are no npcs in MvM mode.
>>
>>
>> On Tue, Nov 13, 2012 at 1:33 PM, ics <i...@ics-base.net> wrote:
>>
>>  I'd say it's similiar to L4D in some ways. When there is a bunch of bots
>>> in a same group. In L4D there could be a horde of 30 zombies coming at
>>> you
>>> and they still don't count as 30 bots coming at you. It's more of a "1
>>> bot
>>>   with 30 dummies".
>>>
>>> Some of these bots in MvM might count as one bot, even though there is 1
>>> huge and 4-6 smaller ones in the same group. I might be wrong but
>>> occasionally i think i see more than 26 enemies (bots) on the field at
>>> the
>>> same time. CPU usage could be a tad higher, depending on scenario but the
>>> slot count never exceeds 26 bots in MvM.
>>>
>>> -ics
>>>
>>> 13.11.2012 17:22, Kyle Sanderson kirjoitti:
>>>
>>>   I don't believe so, they use the same amount of CPU and player slots.
>>>
>>>> Thanks,
>>>> Kyle.
>>>>
>>>>
>>>> On Mon, Nov 12, 2012 at 10:17 PM, Cameron Munroe
>>>> <cmun...@cameronmunroe.com>****wrote:
>>>>
>>>>
>>>>  Aren't the bots different on regular tf2 and MvM?
>>>>>
>>>>> On , Russell
>>>>> Smith wrote:
>>>>>
>>>>>   I run replay on mine, but no AI bots. Today was the
>>>>> only time I've had a
>>>>>
>>>>>  crash like that happen in recent memory.
>>>>>>
>>>>>> On
>>>>>>
>>>>>>  11/12/2012 9:28 PM, ics wrote:
>>>>>
>>>>>  If i would haved to guess, bots?
>>>>>> -ics ----- Alkuperäinen viesti -----
>>>>>> I have some non-MvM
>>>>>>
>>>>>>> servers that get stuck occasionally at 100+% CPU that I have to
>>>>>>>
>>>>>> forcefully kill. I wonder what causes this..
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>>>>>
>>>>> -- Cameron
>>>>> Munroe
>>>>>
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>>>>>
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