Sorry, I didn't mean -steamport.  I meant the argument to bind to a particular 
IP.  (I think it's "-ip".)

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Tuesday, June 24, 2014 10:25 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Was the multi-ip bug ever fixed?

The steamclient.so that is shipping with the server should never use TCP to 
talk to Steam, even if UDP fails.  The TCP channel was the one that did not 
respect the -steamport argument; UDP has always respected that argument.

From: Kyle Sanderson [mailto:kyle.l...@gmail.com]
Sent: Tuesday, June 24, 2014 6:15 AM
To: Half-Life dedicated Linux server mailing list
Cc: Fletcher Dunn; Eric Smith
Subject: Re: [hlds_linux] Was the multi-ip bug ever fixed?


To my knowledge lorph, this has never been fixed. Didn't Didrole show all they 
had to do was & that bit in? I seem to remember Fletcher uploading some 
crippled steamclient to a webserver, but that's it.

Kyle.
On 23 Jun 2014 22:44, "Rodrigo Peña" 
<yo....@korrupzion.com<mailto:yo....@korrupzion.com>> wrote:
The best solution would be that valve let us set the IPs being used for 
connection to different servers, and to set the public IP manually as well (we 
would like to isolate steam connection in a separate IP from game server public 
address for performance purposes, and to avoid ddos attack to bring down items 
and master server listing).

-Rodrigo

On 23-06-2014 23:38, Bottiger wrote:
> Did you test this or did you just not see it happen anymore?
>
> I don't remember seeing a patch note on this. There was a custom 
> binary released by Fletcher Dunn here and people said a month later 
> that it still wasn't released as part of an official patch.
>
> On Mon, Jun 23, 2014 at 8:27 PM, Nomaan Ahmad 
> <n0man....@gmail.com<mailto:n0man....@gmail.com>> wrote:
>> As far as I'm aware, it was fixed.
>>
>>
>> On 24 June 2014 02:42, Bottiger 
>> <bottige...@gmail.com<mailto:bottige...@gmail.com>> wrote:
>>
>>> Was the multi-ip server bug was ever fixed.
>>>
>>> If you don't remember what it was, servers with multiple ips that 
>>> lost connection to steam would try to reconnect using the first IP 
>>> instead of using the ip it was started with.
>>>
>>> There was a work around to block outgoing tcp ports 27017-27019.
>>>
>>> But unfortunately this seems to cause steamcmd to fail randomly. Is 
>>> it safe to remove this fix?
>>>
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